What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Thursday, December 18, 2014

Hero System Characters For You To Use

Hey everyone.  So I though about posting a few of my Hero System characters here for people to use who may need a character but don't have the time to build one themselves.

By the way I anyone does want a hero system character made I am willing to craft the character for them.  But here are some guidelines.

  • Don't worry about giving me a background.
  • Tell me how many points to use for the build and disadvantages/complications requirements.  Keep in mind I have 1 rule I always apply to characters - a minimum of 25pts will always go to non-combat skills.
  • Give me a brief rundown on the setting so I have an idea on what powers may be called for.
  • Give me a character archetype you want...in other words do you want a brick, speedster, gadgeteer, or something in between?  It also helps if you let me know if the GM has any particular restrictions on powers.
  • Finally I will post the completed character online here if you do not give me an e-mail address to send it to.
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So to start I'm going to post my primary backup character for my champions game.  This is a character I have in case my primary character kicks the bucket.  So with this character I borrowed the name of DBZ character Bardok - since its a good name - and put my own spin to it.


NAME:  Barton Murdok               AKA:  Bardok
Game Edition:  5th Edition
Base Points: 375     Max Disadvantages:  50     Total Starting Points:  425

CHARACTERISTICS
Val           Char     Base     Cost      Points      Roll        Notes
20/40_      STR       10         x1         10             13-/17-   HTH damage 4d6/8d6, Lift 400kg/6400kg,
                                                                                          0/2 END
17_           DEX      10         x3         21             12-          OCV 6     DCV 6
20/30_      CON      10         x2         20             13-/15-
15_           BODY   10         x2         10             12-
14_           INT        10         x1         4               12-          Perception Roll 14-
13_           EGO      10         x2         6               12-          Base ECV 4
20_           PRE       10         x1         10             13-          Base Presence Attack 4d6
16_           COM     10         x1/2      3               12-

Val           Char     Base                Cost      Points       Notes
20_           PD         (STR/5)               x1         20              Resistant PD 20     Total PD 20
20_           ED         (CON/5)              x1         20              Resistant ED 20     Total ED 20
5/6_          SPD       1+(DEX/10)         x10        23              Phases: 1 2 3 4 5 6 7 8 9 10 11 12
15_           REC      (STR/5)+(CON/5)   x2         22
50_           END      (CON x 2)            x1/2      5
40_           STUN    BODY+              x1          15
                               (STR/2)+(CON/2)
TOTAL Characteristic Points:  185

SKILLS, PERKS, & TALENTS
Cost     Name                                    Roll
0           NON-COMBAT SKILLS
0           Climbing                               8-
3           Computer Programming       12-
3           Conversation                         13-
0           Deduction                             8-
3           Demolitions                          12-
3           Electronics                            12-
0           AK: Portland OR                  8-
1           AK: Seatle WA                    8-
2           KS: Engineering                   11-
1           KS: US military                    8-
0           Lang: English (completely fluent, literate)
3           Mechanics                            12-
0           Paramedics                           8-
3           Persuasion                            13-
3           PS: Mechanic                       13-
0           Shadowing                           8-
3           Streetwise                             13-
1           TF: Small Motorized Ground Vehicles

0           COMBAT SKILLS
3           Breakfall                              13-
3           Stealth                                  13-
6           +2 vs. Range Mods w/all attacks
3           WF: Small Arms, General Purpose/Heavy Machine Guns
TOTAL Skill Points: 44

0           MARTIAL ARTS
3           Martial Grab
3           Grappling Throw
4           Crush
TOTAL Martial Arts Points: 10

POWERS/EQUIPMENT
Cost     Power                                                                                        END
Evolved Genetics
6           +2 PER with all sense groups                                                    0
6           Penalty Skill Levels: +2 vs. Range Mods w/all Attacks            0
20         Damage Resistance:  20PD / 20ED                                           0
2           Guarded Mind - Mental Defense:  8 Def (5AP); Only              0
             works against Mind Control Powers (-1)
3           Dominate Power - Power Defense: 7 Def (7AP); Only             0
             works against powers that affect the PC's powers (-1)

Power Release - All Slots only in Heroic Identity (-1/4)                      
16         Form Activate - Physical Damage Reduction,                          8 Only to Activate
             Resistant, 25%, Hardened (+¼) (19 APs); Increased
             Endurance Cost (x2 END; -½), STUN Only (-½),
             Costs Endurance (Only Costs END to Activate; -¼),
             Only In Heroic Identity (-¼) plus Energy Damage
             Reduction, Resistant, 25%, Hardened (+¼) (19 APs);
             Increased Endurance Cost (x2 END; -½),
             STUN Only (-½), Costs Endurance (Only Costs END
             to Activate; -¼), Only In Heroic Identity (-¼)
11         +20 STR (20 APs); No Figured Characteristics (-½),              2
             Only In Heroic Identity (-¼)
11         +10 STR (20 APs); No Figured Characteristics (-½),
             Only In Heroic Identity (-¼)
8           +1 SPD (10 APs); Only In Heroic Identity (-¼)
4           +1 DCV (5 APs); Only In Heroic Identity (-¼)
4           +1 DCV (5 APs); Only In Heroic Identity (-¼)
5           +1 OCV w/HTH & Ranged Combat (6 APs); Only
             In Heroic Identity (-¼)
33         Flight 18", Position Shift (41APs); Only In Heroic                  4
             Identity (-¼)

48         Focused Power - Multipower, 60-point reserve
             (60APs); All Slots only in Heroic Identity (-1/4)
2u         1) God Like Might - +30 STR, Reduced Endurance                0
             (0 END; +½) (55 APs); No Figured Characteristics
             (-½), Only In Heroic Identity (-¼) (Modifiers affect
             Base Characteristic)
3u         2) God Like Pumeling - +20 STR, Reduced Endurance          1
             (½ END; +½), Autofire (5 shots; +½) (60 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
3u         3) God Like Bolt Strike - +20 STR, Reduced Endurance        1
             (½ END; +½), Half Range Modifier (+¼), Ranged (+½)
             (60 APs); No Figured Characteristics (-½), Only In
             Heroic Identity (-¼) (Modifiers affect Base Characteristic)
3u         2) God Like Strike - +20 STR, Reduced Endurance                1
             (½ END; +½), Double Knockback (+¾) (60 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
3u         2) God Like Thunderclap - +20 STR, Reduced Endurance     1
             (½ END; +½), AOE (6"cone) (+1¼) (55 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
TOTAL Power Points:  186

DISADVANTAGES
Cost     Disadvantage                                                                               Roll
15         Hunted: Lord Trion 8- (As powerful; NCI; Harshly Punish)       8-
20         Psychological Limitation: Overconfident (Very Common;
             Strong)
15         Psychological Limitation: Code of Honor (Common; Strong)
TOTAL Disadvantages Cost: 50

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So for those of you new to the Hero System RPG, above is an example of a character built using the older 5th Edition rules.  This character is built to meet the my groups current milestone of 425pts.  In other words if a character dies or is forced to retire for some reason or another, the new character comes in at the "milestone" set by the GM.  Some times a GM keeps this at the group starting amount...which is unfair if the rest of the group has 50 or more points on the new character.

A milestone set at every 25pts ensures that a character can come in at a point equal to the rest of the group or close to that point so that there isn't too much of a gap between them and everyone else.

And anyone who has not seen a Hero System Character...well here you go.

From here I would flesh out his looks.  In his normal form he's fairly good looking and in great shape.  but when he assumes his "True Form" I go to a more DBZ sort of inspiration here.  His hair stands on end, turns red, and his muscle mass increases in density and in amount by a degree.  he ends up looking different enough from his normal form that people wouldn't draw a distinction between the two.

But feel free to use him for your game as well.


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