What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Sunday, June 26, 2016

Homebrew Rules - Star Wars (Fantasy Flight Version)

Hi everyone, I'm back again with some house rules for those playing the Star Wars FF version of the game.

As many of you know Destiny Points are generated at the start of a game session by rolling a Force Die.  Each player rolls one, except for the GM.

Once Destiny Points are generated the amount does not increase or decrease, it simply shifts between Light and Dark.  However what happens if no Destiny Points are generated or only one or two is generated?

Well typically that's what you have to work with.  But here's some extra ways to change things up.

Lighthearted Moments:  So during game sessions things can sometimes get dark and players (or their characters) may get hot under the collar with things that happen.  Players should be rewarded for taking a grim situation and finding some humor or "Light" to add into it.  When this occurs the GM should flip one Dark Side point to that of the Light Side.

Turning the Tide to Light:  When things are grim and the players do something that turns the tide of an otherwise bleak situation for the better this would signify a shift of dark to light, and a Dark Side point should be flipped to the Light Side.


Alternatively in these cases if the Destiny Points available  is less than the number of players present then you can add a Destiny Point up to the number of players present.  But after reaching this point the GM should just limit the optional uses to flipping Dark to Light.

Additionally reverse movements of the above options can flip Light to Dark.  For example if a player gives in to dark emotions and looses their temper (or if its their character and they're just acting out the part) then it's making a situation darker, and a Light Side point should be flipped to Dark Side.


Another optional rule that can be used is "Training".  Now normally players can only get certain things when they gain XP for it.  Training allows a character to bypass the XP need for improving either one's stats or skills.  This however takes time to do.

  • Skills:  Improving on a die or adding a die has its own XP cost.  The cost involved here should be doubled but the score denotes the number of days it takes to get the improvement.  This is a good option if PC's have enough downtime that they can spend on doing this, or simply just want to devote free time to do this.  XP can still be gained and spent but this provides just an extra way to improve.
  • Stats:  Stats normally need to be improved via going through the talent trees to gain them.  However an alternative option is through training of course.  Simply take the XP cost of the talent, and multiply it by the total number of points in all of the character's stats.  This results the number of days it takes to improve the stat without XP.


But those are just some thoughts I wanted to put out there and let others use.  So enjoy your games folks and I'll see you all later.



Tuesday, June 14, 2016

E3 2016 and what's coming - So far!





Lots of interesting stuff is coming out in the next few years and as usual its E3 that we turn to, to see what people got cooking for us gamers.  Now I've seen quite a few things here online for this and I'm going to post the stuff that has certainly caught my interest.


STAR WARS


PREY


BERSERK



HORIZON ZERO DAWN



MASS EFFECT




FALLOUT 4 DLC



DISHONORED 2



FINAL FANTASY XV



WE HAPPY FEW



DEAD RISING 4



XBOX PROJECT SCORPIO



SCALEBOUND



VAMPYR (Yes that is how it's spelled.)




SOUTH PARK: THE FRACTURED BUT WHOLE


NOTE: If you preorder the game now you can get the "Stick of Truth" free.  So who wants to buy the game for me for Steam?  Come-on now we all know someone wants to do it.  :)


WATCH DOGS 2



DETROIT: BECOME HUMAN



SPIDER-MAN



DEATH STRANDING



THE LEGEND OF ZELDA: BREATH OF THE WILD



GOD OF WAR



So far I have to say that these are all the games that I have liked seeing things for.  Now of course there is the small detail that I own only an Xbox 360...and I need an Xbox One, PS4, and a WiiU.

It's one of the downsides of being poor, and going back to school.

Now of all the games shown, Southpark, Star Wars, Final Fantasy XV, Watch Dogs 2, and Spider-man.

Unfortunately not all of these games will be on PC, so that means that either one of a few things are going to have to happen.

  1. Windfall:  I win the lottery, or someone just gets a punch of money too and is willing to buy me what ever game systems and PC upgrades it is I want/need.
  2. Contest:  I could always luck out and win some sort of contest that gives me all the stuff I need.
  3. The Waiting Game:  The obvious and only sure fire way I'll get gaming stuff.  This means I finish collage, get a new/good job and get enough money to get the game systems.  But the only other limit on this is that we have to have a house first - wife's rules of course.

Oh well that's just how things are.

Enjoy the rest of E3 everyone, I'm sure more stuff will be coming out since the show is hardly over.



Friday, June 10, 2016

Voltron: Legendary Defender



Alright folks it's time for a review.  Now as of the time of this writing I'm up to episode 6.  To start I'll make this as spoiler free as I can.  One of the first things to keep in mind is that this show is not only a "from the start" retelling of Voltron.  There are a number of changes besides the appearance of Voltron, so you will want to keep this in mind when you start watching.

To start let's go over who is who.



Now in the image here you have the pilots of the lions, known as Paladins of Voltron.

  • First there is Shiro, leader of the team.  Now in the origin it was Keith, but that's different now.  Shiro is the cool and calm leader of the team who has quite some trauma behind how he joins everyone.
  • Second is Keith next up.  He's a capable fighter and extremely skilled pilot, but he is something of a hot head.
  • Third up is Lance.  Well every team needs the comic relief and that part falls to Lance.  He's a troublemaker, bit girl crazy, and easily duped.  But he is a decent pilot (not as good as Keith though).
  • Fourth member of the team is Pidge.  Still the tech genius of the team, but there is a significant change about who this character is that is revealed after a few episodes.  I won't ruin it, but you may be able to guess what it is early on if your clever and good at catching a few subtle hints.
  • Finally there is Hunk.  The mechanic of the team, he's a guy who would rather eat and sleep then fight...well initially.  He also has some issues with Lance's piloting and frequently suffers from motion sickness.


However what is the team with out certain additional characters.
  • Coran the royal advisor is an alien, and yes he and Allura share common features for their species.  He is quite knowledgeable but is often just as comical as Lance, and is prone to panicking.
  • Then there is Princess Allura.  This is not a weak damsel, she is a no-nonsense, take charge woman who has an air of authority that is befitting one who was brought up to be royalty.  She death defying and courageous.  Her only fault is that she's too serious.  The only problem she constantly faces is Lance's advances toward her.  And yes her mice are there too.


Each episode is around an hour long, and there are 11 total episodes.  Obviously they're going to be adding more seasons, and so far at episode 8 (which is where I am at now as I type this), the show is interesting with some character development and without the "monster of the day" motif that was often in the original series.

Whats also interesting is the Voltron has some new tricks up its mechanical slieve, but you'll have to the show to figure out what those are.

Artistically the show clearly gets influences from Avatar the Last Air Bender (& Legend of Kora).  Humor is the same as well.

So far I've personally been enjoying the show and I'm keen on seeing how the last episodes play out.

If you're a fan of Voltron and haven't sat down to watch the show yet, do yourself a favor and do it.  The show is certainly enjoyable and well worth the watch!