What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Saturday, February 28, 2015

Dragon Ball XENOVERSE - Game Review


Alright and welcome back.  I had a chance to play Dragon Ball Xenoverse for several hours recently and am here to tell you all about it.

The game starts with the final act of the Frieza Saga - Goku's battle against Frieza himself.  In this opening scene you take control of Goku and get a chance to feel out the controls.  Once the battle is over a purple aura appears around the defeated Frieza.  The scene then cuts to Goku's fight with Cell, and then to his fight with Majin Buu.  With the defeat of each opponent they each acquire the purple aura and start to get to their feet again, even if they would be getting up again anyway.

These moments show points where history is about to change and all of this is observed by Future Trunks who has been recruited by the Supreme Kai of Time to help over see the timelines of history as one of her most powerful enforcers.  Its here that the opening cut scene plays and rolls into Trunks finding that he is needing some help and uses the dragon balls to summon forth a powerful ally who can stand against the forces changing the time line.


At this point the dragon summons forth a warrior to aid Trunks - which is you.

You are introduced to the character creation screen at this point and allowed to make you character by picking from 1 of several available races:  Majin, Saiyan, Human, Namekian, and Frieza Race.

Each race offers some basic benefits but does not overtly seem to dictate your character's stats.  I chose to go with a Saiyan.

The character customization is fairly robust but you unfortunately don't get to select a starting outfit to wear.  As you acquire money (Zenny) you do get the option to buy new outfit sets to customize your looks, some of which you can change the color of and some you cannot.



[Note that the pic was gotten from Google searching.]

Once character creation is over you are given a better tutorial on controls as Trunks "tests" the skill of your character.  When test time is over you move on to a chance to explore TokiToki City which is the main hub for your character to choose missions, buy items, and set up masters to train under.

As you play the game the city does open up and you get the chance to go on co-op missions, or participate in other activities with other players.  Character names do not seem to be an issue as its likely that you get lumped onto different servers when you have a name that is the same as someone else...then again I was playing the PC version so don't hold me to that account.

So controls are fairly easy, but things can be a bit fast and hectic which can make the controls a bit difficult to deal with.  For example, you hold the right trigger to bring up your basic special moves list.  Hold down the left trigger too and you bring up your ultimate move list.  This can be tricky to traverse when you are in a fast paced fight and you need to switch things on the fly.

In pointing this out lets start with some negative aspects of the game.  The first is that the camera suffers from some of the common hangups with camera's in games, namely that the terrain often gets in the way of your ability to view things.  This becomes especially frustrating when fighting inside Frieza's space ship.

Second of all I came across a time when fighting the Oozaru form of Vegita that my character became stuck in one place and could not move.

Lag was also an issue but that could have been due to the computer I was using and the settings the game was being played on, which could have been tweaked with.

NPC allies are often less than helpful - this is especially the case on Frieza's ship with Gohan and Krillin.  One or the other is always getting KO'ed which immediately ends the mission regardless of how quick you are at over powering enemies (your in Captain Ginyu's body in this fight so its likely you don't have your stats, I was level 17 at this point in the game and shouldn't have been having a hard time).

But aside from glitches and such the game has some potential and leaves me to wonder what sort of DLC will be maid available and just how closely will the game be supported.

What's unfortunate too is that there is no demo version of the game available to try on any console or the PC.

So what are the positive aspects of this game?

Well to start this is about the best RPG for Dragon Ball that your going to find outside of any custom setting you come up with using table top gaming rules.  The fights offer a decent challenge, though obviously you can sometimes become frustrated with them.  You always have the option to return to TokiToki City if you having a problem.

Parallel Quests make up the current side content that you can access as a means of training your character up and gaining XP out side of the main story missions.  You can use these fights as an opportunity to explore areas to find items by using a scouter.  Once found you can take these items back to TokiToki City and to a merging station to craft new items instead of buying them.

You also get to select a master to train under, this being one of the many classic Dragon Ball characters which includes both heroes and villains too.

The game offers co-op gaming (and vs.) and socializing which is a nice addition.  You can even hire other players to assist you as well as trade items with them too.

The graphics are fairly clean depending on what system your playing on.  It is an anime game so don't expect anything to be near photo realistic.


Now I've played many of the recent Dragon Ball games and have been fairly disappointed in their mechanics and general game play, but Dragon Ball Xenoverse was fun to play, and though I was a bit frustrated with the controls at times its not enough to dissuade me from playing the game.

========================================================================
So most sites give a scale of 1 to 10 on games and whether or not you should play them.

For Dragon Ball Xenoverse I'm going to give this game a:  7

Why a 7?

Well the game is decent, and fun, but there is room for improvement as the game feels like it is lacking something but its not easy to pin down what that might be.  It also has a few problems going for it, but its not enough to stop a person from playing.  Its possible that with DLC as a possible forth coming thing that I could change my mind on this rating.  I'd like to give it an 8, but its just not quite at that point where it feels that great.

Should you buy the game?

That one is up to you.  Right now it retails for $49.99.  If your a big DBZ fan then you can justify spending some bank on picking up this game, but if your not - Gamefly is always a good option to pick it up and try.  But the game is at least worth a try if you can get it.

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A Final Note

I've made it all the way to the first encounter with Cell in the game and at level 26 the fight is ridiculously tough.  So if your at this fight yet you will need to level up a lot and try and get the Super Saiyan power (which I don't have yet) so that you can stand a chance.

Tuesday, February 24, 2015

Star Wars - Edge of the Empire Campaign: Making Credits and Surviving


Hi folks and welcome back.  So this post is going to be a bit long as I am posting aspects of my Star Wars Edge of the Empire campaign that I wrote up.  I'll break this up into sections and I also want my readers to keep in mind that this is not the full campaign and is only a part of it.

The idea is to craft an "Episodic" style game.  Now the first game ran 2 sessions to sort of make a "Episode 1 Pilot Movie".

So lets get the ball rolling on this.

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Character Creation



Characters can start at a normal level, but the idea is that the character actually have some experience in their respective jobs.

The GM will want to give players 80xp extra to represent their additional experience prier to the game starting.  Characters should still be built by the normal rules initially.  Once that is done the players may apply their xp to further enhance their character.

Characters will get an additional 1,000 credits with which to buy starting gear.  No starting vehicles are allowed.

Any race is allowed, though the game is taking place around 14 years after the rise of the Empire.  As such there are some things to consider;

  • Force users are actively hunted by the Inquisition.  There are Imperial propaganda signs around showing if you see anyone do something unnatural or beyond normal human capacity it is to be reported.
  • Aliens suffer a lot of discrimination.  The Empire is not fond if any alien possessing a weapon, or loitering around and such they tend to use such opportunities to harass normal citizens and will use what ever excuse they like to confiscate things.  This should not make a player feel that they are restricted to playing humans, but this is just a growing truth of how the Empire operates through out the galaxy, especially now that they are extending their grip into the outer rim.
  • Players are playing characters who are Freelancers; essentially mercs but with no particular love for the Empire, and who aren't really bad people, their just trying to get buy in a galaxy that is making it harder for people to do their own thing.
  • Player Characters will not know each other and will essentially be meeting for the first time.
Equipment can be used from any book.  And any book can be used with the GM's permission.  Though I would advise not mixing the character classes of other books per say (like those of Age of Rebellion).

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The Campaign



The game starts with the players each spending several weeks being interviewed over the comm by a man named Tervus Movain who is looking to set up a crew to assist him of finding something for a client of his.  He is unwilling to give details unless the PC's meet him in person.  He is offering though to pay for the trip and since it is to an Imperial controlled world he is willing to pay for all of the PC's equipment to be shipped to the planet without raising any red flags from the Empire.

The PC's agree since this is more of an opening explanation than other wise.  Tervus ships the players gear via an Imperial courier service in special containers which scramble the contents of what is in them so as to be able to pass though scanners.

The PC's will also have had a chance to look into Tervus's back ground too, from which they learn:

  • Human Male, Age 46 yrs old
  • He is a veteran of the Clone Wars as an Officer in the Republic Army.  After the war came to an end and the Republic was reorganized into an Empire he was forced to serve an additional 2 years until his replacement could be trained up.  Since then he has worked a lot of freelance jobs as an explorer, legitimate transporter of high class clientele, and sometimes smuggler.  He is decently well known though not wealthy, but well off enough.

The PC's will be going to the planet Telos and arriving in one of its space port cities. (If a name is needed make one up.)

Upon arrival the players will have to spend a little time waiting at a designated spot out side the space port for Tervus to arrive.

[Players who are playing non-humans will draw the attention of Imperials on patrol who will inquire as to what they are doing and will stick around to observe them until Tervus arrives.]

When Tervus arrives he will take the PC's to pick up their gear in a rented speeder truck.  From there he will take the PC's to a tavern to talk business.  As he puts it - talk of business is always more palatable when having a drink.

Getting to business Tervus outlines the following terms for the group:

  • 10,000 monthly credit pay rate for the group.
  • Everyday living expenses will be paid for by him - food, room & board.
  • Individual bonuses will be paid upon quick completion of the job by the Tervus's employer, the employer does wish to remain anonymous and used a proxy to acquire Tervus's service.
  • He has some petty cash (around 5,000 credits) on hand to handle a few extra expenses.  He can easily get more credits if needed, but would prefer to handle any such occurrences as they arise.
  • Tervus is also looking to retire and this job will be his last one.  He is willing to hand the keys of his business over to the group if they decide to stay together when all is said and done.
  • He will only tell them about the job if they agree to work for him.  The reason is because he had an issue with someone jumping a job he took.  After he offered the job and gave details on it the man backed out and then went and completed the job out from under Tervus, thus he is not looking for a repeat.
Once the team agrees to accept the terms of employment they will set out to get started.

Tervus has been hired to locate a temple for his employer, a temple believed to have once been apart of the ancient Infinity Empire, but was later supposedly put into use by the Jedi Order.  The temple is known as the Temple of the Insightful and is said to have been a repository of knowledge that existed outside of the old Jedi temple on Imperial Center (Coruscant).

The Temple's location is not known, but Tervus has some leads.  Problem is that Tervus is just one man and he can't spend a life time tracking down every potential lead, thus the need for a crew.


The best lead Tervus has on the temple is a Hutt named Gorva the Hutt who operates on Nar Shaddaa.  The Hutt prides himself on being something of a big history buff and specifically is known to have a particular interest in Jedi.

  • Tervus has a history with the Hutt unfortunately and can't get close to speak with him.  A fact the Players will not know, nor Tervus, is that the Hutt will also not speak to anyone working with Tervus - but going to Nar Shaddaa is the only way to learn about what it would take to get an audience with the Hutt.

But to get to where they need to go the PC's are going to need a ship, and Tervus has that covered.





[The ship is a heavily modified Starwind Pleasure Yacht.  Aside from an opulent design that appeals to wealthy individuals who are seeking privatized transport, the ship is faster and more maneuverable than normal due to a trade off in cargo space for additional Hard Points. (Rate of 1 Hard Point per reduction of 25% amount from the maximum capacity.)]

The ship also has a compliment of 5 Droids each capable of handling one of the ships various operations which allows Tervus to be more accessible by his clientele.

========================================================================


NOTE:  Tervus has access to a number of other items not listed on his character sheet.
========================================================================

At this point the GM can decide on how best the PC's should proceed on getting to Nar Shaddaa, and how easy/difficult of a time they have in learning what they need.

What needs to be learned by the PC's:

  • Gorva the Hutt is still obsessed with collecting Jedi Artifacts and is currently one of the best sources of information about the Jedi out side of the Empire.  But he has a very good information network and will not speak or see the PC's as they work for Tervus.
  • Gorva collects a lot of other things but would especially like a Lightsaber.  Since the weapons are near impossible to find Gorva would likely forget his spat with Tervus in favor of collecting a working one.  But he would likely enjoy any Jedi artifact that is rare and similar to that of a lightsaber.
As the GM you will need to decide on how the players will learn these things.  You will also need to work out how the PC's will acquire a lightsaber to trade with.  This creates a slight detour but is necessary.
  • The players could try and go in and threaten the Hutt, but it should be outlined that this is a very bad idea as the Hutt is apart of a very wealthy and powerful Hutt family which is how he can support his passions.
  • Getting an audiance with the Hutt normally takes months of advance notice to schedule something out.  Bringing something he is looking for however would negate this need depending on what is brought to him.  It should be implied that a lightsaber or other special piece of Jedi lore (like a Holocron) would give an immediate audience so he can try and buy the item.

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I don't want to do all the work for the GM on this.  How you wish for the PC's to acquire a lightsaber hilt is up to you.  But I will note down what I have done.

In my game I had the players happen upon some info:

  • In "X" days time there will be an action occurring on the planet Bimmisaari.
  • The auction is being held by a man named Lovis Turksus - he is a primary share holder of Sienar Fleet Systems, and often acquires rare things he likes to auction off.  This includes weapons, jewelry, clothing, furniture, even slaves (or tamed servants as he might call them).
  • My players had very little time to get there and needed to make an Astrogation check in order to specifically calculate a trip that would get them there in time.  Note that here I allowed players to spend advantages to help figure things out but this would be in the form of a trade off in risk.  In this instance they had to fly through a dangerous ion storm which required a series of Piloting skill checks to make it through with out taking damage.  (The player flying aced his rolls, as I required only 3 skill rolls to get through the storm.)
  • In order to even participate in the auction the players would need 100,000 credits to be verified before they could enter.  (Tervus provides it only if the players really want, though this comes out of his retirement fund and he would like it all back if possible.)
  • There are a large number of wealthy individuals present for the auction, the PC's can always attempt to steal the credstick of one of them to use instead.
  • The Empire will not have a presence at this en devour or in the near by tourist village.
  • There is a large pavilian set up for the action as well as a separate but connected one for viewing the items for the auction.
  • 4 security droids will be present to guard the merchandise, but nothing else.  Other droids and attendants are present for handling and showing the products.
And now the complications to this en devour.
  • Corporate Sector Security is present with a Citadel Class Starship.  There are some oddities about this ship though that the PC's may take notice of as well as the security staff - applicable skill rolls are called for.  
  1. Corporate Sector Security does not typically operate outside of their sector.
  2. The ship (only upon close inspection and successful skill roll) looks to have had a lot of cosmetic work done to it to hide damage done to it.  The security do not want anyone getting close to the ship or else people might see this.  The damage indicates the ship is not space worthy.  The main laser cannons appear to not be real but look decent enough to an untrained eye.  The ion cannon turret on top does work though.  There is an access code to the ramp of the ship but this is a false pad and it can be opened with a single button press.
  3. If a security guard is pressured they aren't able to come up with detailed answers to questions about the Corporate Sector, and will become aggressive about stopping questioning.
  4. The guards are there to rob the place.  Lovis sub-delegated the task of figuring out security to someone else and these guys intercepted the contract and stepped in figuring that no one would question them looking like corporate sector security.
  5. The guards won't execute their plan until the action is roughly half way through.
  • The next set of issues comes from the tourist town that can be gotten to via a speeder (which were complimentary for use.
  1. In the small tourist town there are a number of people around who are "patrolling" and looking as if they had a stick up their rears.  The general feeling is that these people are Imperials in plain cloths so as to maintain a presence, but not be visible.
  2. It can be learned through some means that this is a local gang that has taken the task of putting on the elaborate show so as to rob the event themselves, this makes 2 separate groups planing the robbery.
  3. They plan to instigate their robbery once the auction is half way through.


  • Both groups initiate their robbery with one group starting first followed by the other.  Body guards for the wealthy individuals are also present.  The two groups immediately start trading fire with each other, though both sides are trying to avoid hitting any people and things too as the wealthy people can be taken captive and ransomed off.  The droids that were protecting the merchandise however soon enter the fray as well and trade fire with not just the thieves but anyone they see as being armed.
  • Opponents should be either lowly Pirates or Thugs, or a mix of both.  The real danger to the PC's is if they decide to participate in the fire fight.  The chaos is great enough that they could slip away and steal the lightsaber and what ever else they can carry.  Slaves are present (or were in my game) and when freed they took the the jewelry as it could be sold to help them rebuild their lives.
  • The Empire has a response team on standby in the event this happens (which is outlined at the start of the event.  The auction will take several hours to get through, and a Tie-Fighter response is inside of 5 minutes, while a troop transport will have a slower response of 10 minutes.

Once the players are back on the ship Tervus will denote that he made a deal with the Imperials that they will be allowed to take off and leave the site if they take out the Citadel's shields which are up and functioning.  Bringing the ships cannons to bear is easy, and the Citadel won't be able to take much.  The Tie-Fighters will disable the ship once the shields are down.

From here the PC's are free and clear to escape with their swag.

Note that selling stolen goods is doable but the slaves would like to have their freedom, and enough credits to start their lives over.  Tervus suggests taking them to Alderan which is known to help those people who are in similar situations as theirs.


As for swag - the stuff is hot, as in traceable (except the slaves) and can be difficult to move as such the best the PC's were able to get was 210,000 credits.  They gave the 6 slaves they saved the majority of their credits, keeping only 10,000 credits each for their troubles.

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This is the cut off for the start of the campaign.  Its at this point that side adventures involving the PC's "Obligations" can come into play resulting in some side adventures.  What happens next for the main adventure - that will have to wait until next time.

Enjoy and off I go to make dinner - Broccoli Beef (home made).






Monday, February 23, 2015

Humble Bundle

The Humble Bundle


Well I'm back again with a link to a website called "Humble Bundle".  This is a website that offers you the chance to pay what you want for a bundle of games or other things all in the name of charity.

Money goes to no only the game manufacturer and website, but also to the "Make a Wish Foundation", and "Games Aid".

You have the choice to pay a static amount of money for an array of games, or a custom amount.  These games are then redeemed through Steam.

Now keep in mind there are some rules for it.  You have to pay at least 1 dollar if you want the initial game set.

Hitman: AbsolutionHitman: AbsolutionHitman: AbsolutionImage result for HitmanImage result for Hitman goImage result for supreme commander 2   All of these for just $1.

Now after this if you fork out at least $7.50 you can get these games:

Image result for ThiefImage result for murdered soul suspectImage result for deus ex human revolution director's cut


Image result for kane and lynchImage result for kane and lynch 

More games are coming this Tuesday for this category if you pay more than the minimum.

And finally if you pay more than $15.00 you get these:

Image result for sleeping dogsImage result for Tomb Raider


As for me, although I'm trying to watch my cash I decided to fork out $25 for the bundle.  I saw this as not only a great and cheap way to get a bunch of games, but the money is going to a good cause too, and with as much stress as I have in my life and wish how I could get a helping hand at least with this I know that I can help someone else in some small way.

Right now I've been playing Deus EX Human Revolution again and so far my PC is handling it well.

The link for the website is:  https://www.humblebundle.com/