Hey everyone. So I though about posting a few of my Hero System characters here for people to use who may need a character but don't have the time to build one themselves.
By the way I anyone does want a hero system character made I am willing to craft the character for them. But here are some guidelines.
- Don't worry about giving me a background.
- Tell me how many points to use for the build and disadvantages/complications requirements. Keep in mind I have 1 rule I always apply to characters - a minimum of 25pts will always go to non-combat skills.
- Give me a brief rundown on the setting so I have an idea on what powers may be called for.
- Give me a character archetype you want...in other words do you want a brick, speedster, gadgeteer, or something in between? It also helps if you let me know if the GM has any particular restrictions on powers.
- Finally I will post the completed character online here if you do not give me an e-mail address to send it to.
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So to start I'm going to post my primary backup character for my champions game. This is a character I have in case my primary character kicks the bucket. So with this character I borrowed the name of DBZ character Bardok - since its a good name - and put my own spin to it.
NAME: Barton Murdok AKA: Bardok
Game Edition: 5th Edition
Base Points: 375
Max Disadvantages: 50
Total Starting Points: 425
CHARACTERISTICS
Val Char Base Cost Points Roll Notes
20/40_ STR 10 x1 10 13-/17- HTH damage 4d6/8d6, Lift 400kg/6400kg,
0/2 END
17_ DEX 10 x3 21 12- OCV 6 DCV 6
20/30_ CON 10 x2 20 13-/15-
15_ BODY 10 x2 10 12-
14_ INT 10 x1 4 12- Perception Roll 14-
13_ EGO 10 x2 6 12- Base ECV 4
20_ PRE 10 x1 10 13- Base Presence Attack 4d6
16_ COM 10 x1/2 3 12-
Val Char Base Cost Points Notes
20_ PD (
STR/5) x1 20 Resistant PD 20 Total PD 20
20_ ED (
CON/5) x1 20 Resistant ED 20 Total ED 20
5/6_ SPD
1+(
DEX/10) x10 23 Phases: 1
2 3 4 5 6 7
8 9
10 11
12
15_ REC (
STR/5)+(
CON/5) x2 22
50_ END (
CON x 2) x1/2 5
40_ STUN
BODY+ x1 15
(
STR/2)+(
CON/2)
TOTAL Characteristic Points: 185
SKILLS, PERKS, & TALENTS
Cost Name Roll
0 NON-COMBAT SKILLS
0 Climbing 8-
3 Computer Programming 12-
3 Conversation 13-
0 Deduction 8-
3 Demolitions 12-
3 Electronics 12-
0 AK: Portland OR 8-
1 AK: Seatle WA 8-
2 KS: Engineering 11-
1 KS: US military 8-
0 Lang: English (completely fluent, literate)
3 Mechanics 12-
0 Paramedics 8-
3 Persuasion 13-
3 PS: Mechanic 13-
0 Shadowing 8-
3 Streetwise 13-
1 TF: Small Motorized Ground Vehicles
0 COMBAT SKILLS
3 Breakfall 13-
3 Stealth 13-
6 +2 vs. Range Mods w/all attacks
3 WF: Small Arms, General Purpose/Heavy Machine Guns
TOTAL Skill Points: 44
0 MARTIAL ARTS
3 Martial Grab
3 Grappling Throw
4 Crush
TOTAL Martial Arts Points: 10
POWERS/EQUIPMENT
Cost Power END
Evolved Genetics
6 +2 PER with all sense groups 0
6 Penalty Skill Levels: +2 vs. Range Mods w/all Attacks 0
20 Damage Resistance: 20PD / 20ED 0
2 Guarded Mind - Mental Defense: 8 Def (5AP); Only 0
works against Mind Control Powers (-1)
3 Dominate Power - Power Defense: 7 Def (7AP); Only 0
works against powers that affect the PC's powers (-1)
Power Release - All Slots only in Heroic Identity (-1/4)
16 Form Activate - Physical Damage Reduction, 8 Only to Activate
Resistant, 25%, Hardened (+¼) (19 APs); Increased
Endurance Cost (x2 END; -½), STUN Only (-½),
Costs Endurance (Only Costs END to Activate; -¼),
Only In Heroic Identity (-¼)
plus Energy Damage
Reduction, Resistant, 25%, Hardened (+¼) (19 APs);
Increased Endurance Cost (x2 END; -½),
STUN Only (-½), Costs Endurance (Only Costs END
to Activate; -¼), Only In Heroic Identity (-¼)
11 +20 STR (20 APs); No Figured Characteristics (-½), 2
Only In Heroic Identity (-¼)
11 +10 STR (20 APs); No Figured Characteristics (-½),
Only In Heroic Identity (-¼)
8 +1 SPD (10 APs); Only In Heroic Identity (-¼)
4 +1 DCV (5 APs); Only In Heroic Identity (-¼)
4 +1 DCV (5 APs); Only In Heroic Identity (-¼)
5 +1 OCV w/HTH & Ranged Combat (6 APs); Only
In Heroic Identity (-¼)
33 Flight 18", Position Shift (41APs); Only In Heroic 4
Identity (-¼)
48 Focused Power - Multipower, 60-point reserve
(60APs); All Slots only in Heroic Identity (-1/4)
2u 1) God Like Might - +30 STR, Reduced Endurance 0
(0 END; +½) (55 APs); No Figured Characteristics
(-½), Only In Heroic Identity (-¼) (Modifiers affect
Base Characteristic)
3u 2) God Like Pumeling - +20 STR, Reduced Endurance 1
(½ END; +½), Autofire (5 shots; +½) (60 APs); No
Figured Characteristics (-½), Only In Heroic Identity
(-¼) (Modifiers affect Base Characteristic)
3u 3) God Like Bolt Strike - +20 STR, Reduced Endurance 1
(½ END; +½), Half Range Modifier (+¼), Ranged (+½)
(60 APs); No Figured Characteristics (-½), Only In
Heroic Identity (-¼) (Modifiers affect Base Characteristic)
3u 2) God Like Strike - +20 STR, Reduced Endurance 1
(½ END; +½), Double Knockback (+¾) (60 APs); No
Figured Characteristics (-½), Only In Heroic Identity
(-¼) (Modifiers affect Base Characteristic)
3u 2) God Like Thunderclap - +20 STR, Reduced Endurance 1
(½ END; +½), AOE (6"cone) (+1¼) (55 APs); No
Figured Characteristics (-½), Only In Heroic Identity
(-¼) (Modifiers affect Base Characteristic)
TOTAL Power Points: 186
DISADVANTAGES
Cost Disadvantage Roll
15 Hunted: Lord Trion 8- (As powerful; NCI; Harshly Punish) 8-
20 Psychological Limitation: Overconfident (Very Common;
Strong)
15 Psychological Limitation: Code of Honor (Common; Strong)
TOTAL Disadvantages Cost: 50
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So for those of you new to the Hero System RPG, above is an example of a character built using the older 5th Edition rules. This character is built to meet the my groups current milestone of 425pts. In other words if a character dies or is forced to retire for some reason or another, the new character comes in at the "milestone" set by the GM. Some times a GM keeps this at the group starting amount...which is unfair if the rest of the group has 50 or more points on the new character.
A milestone set at every 25pts ensures that a character can come in at a point equal to the rest of the group or close to that point so that there isn't too much of a gap between them and everyone else.
And anyone who has not seen a Hero System Character...well here you go.
From here I would flesh out his looks. In his normal form he's fairly good looking and in great shape. but when he assumes his "True Form" I go to a more DBZ sort of inspiration here. His hair stands on end, turns red, and his muscle mass increases in density and in amount by a degree. he ends up looking different enough from his normal form that people wouldn't draw a distinction between the two.
But feel free to use him for your game as well.