What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Wednesday, March 25, 2015

Dragon Ball Z Conversion - cerca 2003! - PART 1

Welcome back everyone as I have something special.  I finally found some of my conversions from way back in the day.  Now I'm not sure how well it will post here, but I will give it a try.

To start I wrote this back on 8/23/2003.  I was 24 back when I wrote this and I am now 35 (going on 36 on April 4th)!

Now this was written back when I had a certain point of view on things and for use with the D&D 3rd Edition rule set.  If I were inclined to redo this with what I know now, I'd likely do a lot of things different.  But what I am doing here is re-posting the write-up I did on here.

I'm not going to lie, this is a long document I wrote.  Originally it was broken up into 3 parts and is my 2nd Revision of the original document I wrote up.

  • Part 1 was 31 pages
  • Part 2 was 16 pages
  • Part 3 was 38 pages

After this main document I went through and worked up stats for characters spanning different saga's, but only up to the Ginyu Saga.  I had originally meant to cover all the saga's but just lost steam.

But this wasn't it for me.  I then wrote up rules for D20 Modern and that one was broken up into 4 parts (parts 1-3 running 20+ pages, and part for at 40+) and built to be closer to the anime in how characters operated.  This one I finished writing 1/25/2005.

And I didn't end there.  I then attempted to build some faster play rules that were built off of the Dragon Ball Z Budokai games.  This one I finished 1/14/2005.


These days with a more discerning pallet I likely would write all of these different, but I'll be posting the one rule set as is, just to give you all an idea as to how I thought back in the day and to give you all an idea who what made my old website so popular with table top gamer's.


Now one last thing I want folks to understand is that the conversion is completely unofficial and was a work of a fan, and I will break this up over a few separate posts.

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For those of you who don’t know.  To this date I have done up 2 other versions of character creation rules based around the Dragon Ball Z Anime setting.  In D&D a straight forward conversion of characters like Goku, Vegeta, and Piccolo would make them just way to powerful.  Not even an Epic Level character at level 99 could take Goku maxed-out at Super Saiyan 4, let alone his normal form.  Simply put Goku can blow up the planet or destroy a galaxy if he needs to…can your character do that?  Nope, even in Epic Level games I’m sure that that level of power is beyond any beings ability.

Since my last revision of this version I have gotten my hands on the Epic Levels handbook.  I’ve also had time to look things over more and see other ways of making the conversion feel a bit more like DBZ.  First and foremost, the conversion is not meant to create something that is a direct mirror of DBZ.  If that’s what you’re looking for I suggest that you pick up a copy of the current 3 books that are out by R. Talsorian games.  The game is straight forward, and does a good job of catching the fast paced fighting of DBZ.  Unfortunately in D&D it’s generally unbalancing for a character to be able to attack a person 12 times before their opponent even gets a chance to really counter attack let alone defend themselves.

I originally started writing an “Errata” guide for this conversion, but decided that it would just be easier to do a full blown revision.  As such, some of the rules will be changed.  Many of the changes will be made to the main class, and the prestige classes.  I’ll also try to further clarify some of the other rules.  For example, how is a martial warrior effected by a spell like Time Stop, especially when they can move at a speed of 200 or more.


Section 1: Races


The Saiyans
Saiyans are known for their boundless strength and power, as well as their ferocity in combat.  Saiyans thrive on it.  They breathe it, and have it in their blood.  Many Saiyans actually resemble each other to a great extent.

This resemblance can sometimes denote a warrior who is "lower class" than other warriors.  Saiyans are truly a race to be feared in any combat situation.

Personality: Saiyans can adapt both physically and mentally to any combat situation.  A Saiyan has no fear in combat; in fact fear drives the Saiyan into a rage.  Saiyans also tend to have a superiority complex.  Saiyans tend to live about as long as humans but sometimes they live a bit longer.  Saiyans are also known to expensive mercenaries.  They are brash and thick headed.  Saiyans tend to jump into the fray before even considering the consequences.
Physical Description: Saiyans typically stand from 5' 7" to over 7', and usually weigh from 135 to 300lbs.  Men are usually taller than women, as well as being heavier and with more muscle mass.  There is no such thing as a fat Saiyan.  Saiyans have little to no body fat.  In their normal forms Saiyans have black or brown hair, and a long monkey like tail.  Saiyans can interbreed with almost any race, mainly humans, and elves.  These hybrids are usually a bit more powerful than the full blooded parent.  Saiyans rarely decorate their bodies with tattoos, and piercings.  Saiyans are very unusual in how they age though.  Although their life span is like that of a human, their bodies physically do not age.  As children, Saiyans are as strong as most normal adults.  When they grow to being adults that base strength does not change.  As they grow older their bodies retain their youthful appearance so that they can fight longer.  Just as how their body does not deteriorate with age, their minds do not really grow either, the cost of being able to fight longer.
Relations: Saiyans are easily feared where ever they are heard of.  Saiyans do look like any ordinary human, but the Saiyan's tail is usually a dead give away as to their heritage.  Saiyans are also a rare race of beings and are difficult to find when you’re looking for one, but they are around.
Alignment: Saiyans tend toward being chaotic alignments.  Saiyans can be any alignment, but rarely are of any lawful alignment.
Saiyan Lands: Saiyans are always looking for the next battle to test their powers and skills.  Saiyans rarely settle down in one spot, but are known to do so from time to time.  Saiyans usually travel alone, but will sometimes travel in groups of three or four.  Saiyans hardly ever change the way they live.  Training and combat are an every day thing.  Saiyans are commonly found working as gladiators, or mercenaries.  Saiyans do have nomadic villages that travel the country sides training in different conditions.  Saiyans also have a King that rules over all Saiyans.
Religion: Saiyans do not worship any deity.  God worshiping is looked upon as a waist of time.  Time that could be spent training, or fighting.  Saiyans do believe in the existence of Gods, but they don't openly worship any.  If a Saiyan does worship a deity it is usually Kord, God of Strength.
Language: Saiyans speak common.  They can pick up on other languages when exposed to a culture long enough.
Names: Saiyans tend to have unusual names. These names usually are based around the name of a vegetable.  Such names would be Vegeta, Raditz, Kakorat, or Napa.  These are typical Saiyan names, Vegeta however is usually the name of the Saiyan royalty, and Saiyans rarely have last names.  Each name is unique.
Adventurers: Saiyan adventures are usually the first ones to jump into combat.  They tend to be ruthless in combat and give no quarter in a battle.  Outside of combat they will train as to keep themselves in shape and ready of combat.  Saiyans with a low intelligence score tend to be overly destructive, and will wine and complain if they can't "destroy" something every 5 seconds.  Saiyans don't care about the amassment of wealth, only their next battle.

Saiyan Racial Traits

  • Level Adjustment: +1  (NOTE - I would likely up this to maybe +2 these days with what I know now - 3/25/2015)

  • +1 to Strength and Constitution, and -1 to Charisma and Wisdom.  An additional note.  With inherent bonuses and such, Saiyans have no limit to how many of these they may gain for their Strength and Constitution (only).  Saiyans are also exceptionally tough in terms of how much punishment they can take, as such Saiyans start with a DR 2/--.

  • Medium Size: As medium size creatures, Saiyans have no special bonuses or penalties due to their size.

  • Saiyan base speed is 30.

  • The Saiyan tail helps to provide a Saiyan with a much more keen sense of balance and agility for some reason.  Saiyans are at a +4 to all Balance, Jump and Tumble skill checks made.  If their tail is removed the Saiyan will temporarily loose these bonuses for a day as their body readjusts to the loss of the tail.  After a day has gone by the Saiyan will regain half of the bonus that they had previously, (in other words the bonus is reduced to only a +2.)  The tail can only be used for simple actions, nothing complicated like wielding a weapon.

  • Saiyans are capable of using ki regardless of class, it’s an instinctive ability.  Saiyan automatically gain 4 ki points at level 1 and gain an additional 2 ki points every level there after.  This is a bonus on top of any other ki points that the character may have from their class.  (See ki section for specifics for the Saiyans on level advancement and Power Levels in other classes besides the Martial Warrior.)

  • During a full moon, and only if the Saiyan has their tail and looks directly at the moon, a Saiyan is capable of transforming into a large ape like creature.  A will save (DC 15) is needed to try and remain in control of the new form.  Failure means that the Saiyan goes on a rampage destroying anything in its way, it will attack party members as well!  The character’s size class increases by 1 size.  Strength and Constitution increase by +5.  Additionally the Saiyan gains a +4 natural AC bonus, & DR 4/--, (do to the characters thick hide in this form).  Armor can not be worn when transformed and saving throws vs. being destroyed are needed specifically for worn items like armor and boots.  Magic items that can alter their size to suit the person wearing them are not effected by this (rings, necklaces and other such items alter their size to suit the wearer and are not effected).  Everything else about the Saiyan remains the same, including saving throws.  HP does however increase from the change in the characters Constitution.  Any powers or skills that require concentration can not be used even if the character is in control of the form.  Another Saving throw can be made if a familiar voice is heard calling for the character to control themselves or something along those line, or even to try and redirect the character into attacking only the enemy.  Cutting off the tail will instantly return the character to normal and probably naked as well.  This transformation is called the Oozaru form, and all Saiyans look alike when in this form.  The transformation itself can only take place at night, any sunlight seen will revert the character back to normal, or being in a cave or other place where the character is no longer being touched by moonlight, or can see the moon will also revert them to normal.

  • A Saiyans tail grows back at random depending on the age of the Saiyan.  For children the tail grows back in 1d4 months.  For adults its 1d8 years.  Magical healing that is capable of restoring lost body parts will restore a severed tail.  Also if the tail is grabbed and held a Saiyan must make a Fortitude save DC 15 or else be virtually paralyzed.  The character’s Strength, and Dexterity are both reduced to 1 point while the tail is held.  Additionally they can not use any powers or spells or skills.  They can not move or defend themselves.  However the second the tail is released the character’s abilities and stats return to normal.  This check is made each round the tail is held.  If the check is made the character can escape the grab due to their opponent relaxing their grip on the Saiyans tail.  Grabbing the tail is considered a grapple attack and does provoke and attack of opportunity from the Saiyan.  Grabbing the tail is not easy either and the grappler is at a -2 to grabbing the tail.

  • Saiyans are immune to the bites or scratches of any were-creature, and can not be turned into the undead, like a vampire.  Considered a natural ability since Saiyans are already a were-creature of sorts.

  • Saiyans rarely use any weapons and believe that weapons are for the weak.  However most Saiyans do have at least 2 weapons that they are skilled in using.  To this end, regardless of class Saiyans are only proficient in wielding any 2 weapons of choice.  (Note that since some classes offer access to a broad range of weapons, a Saiyan can not make use of these benefits.  Bonus feats however from a class or from leveling up can be spent to be able to wield more weapons.)

  • Lastly when a Saiyan is healed back from the brink of death, (HP at 1/6th it’s maximum [rounded down], or in the negatives, or they are actually restored to life via a resurrection spell), the Saiyan comes back more powerful than before.  Double any XP gained during the conflict were the Saiyan ended up badly injured or was actually killed then resurrected.  This can cancel out the XP loss from resurrection.  (NOTE - Again something else I would change.  Instead I would grant a bonus to the character's stats that would last only the duration of the day or something like that.  3/25/2015)

  • Favored Class: Saiyans tend to be warrior based classes.  However since Saiyans are also highly adapt at using ki, which they do often, Saiyans are most commonly found to be Martial Warriors.  Saiyans may also freely multiclass by taking levels in the Super Saiyan prestige class.

NOTE: You can choose to not have a tail.  This does reduce some of the Saiyans abilities, but it can be regained later.  It is not mandatory that the Saiyan start with their tail.  DM’s this is one way to control the power of Saiyans in your campaign world.  Saiyans can have tails, but you can easily say that due to evolution Saiyans have lost their Oozaru form (giant ape).  Also normally this form would turn the Saiyan into a gargantuan sized creature.  For the sake of balance I had to reduce the size to something a bit more conventional for the realm and setting.  So rather than being over 30ft tall the character’s size simply goes up by 1 class.  The bonuses for the form are meant to represent the change in size and shape.)


Half-Saiyans
While Saiyans are very powerful its often enough that a Human/Saiyan offspring suddenly appears on the scene boasting strength that neither parent ever had.

Personality: Half-Saiyans are often similar to their full blooded Saiyan parent.  Half-Saiyans like to fight, but often not as much as a full blooded Saiyan.  Half-Saiyans can be looked upon as the much more socially acceptable part of the Saiyan race.  Half-Saiyans are treated no different than full blooded Saiyans.
Physical Description: Half-Saiyans typically stand from 5' 7" to over 7', and usually weigh from 135 to 300lbs.  Men are usually taller than women, as well as being heavier and with more muscle mass.  There is no such thing as a fat Half-Saiyans.  Half-Saiyans have little to no body fat.  In their normal forms Half-Saiyans have black or brown hair, and sometimes a long monkey like tail.  Half-Saiyans can interbreed with almost any race, mainly humans, and elves. Children of a Half-Saiyans, and any other normal race is more like the other race than that of the Saiyan.  For example they have no tail or any of the Saiyan abilities.  Half-Saiyans are sometimes born with a tail, they got a good 50/50 chance of being born with a tail or without one.  Beyond that a Half-Saiyan pretty much resembles a mixture of both parents like any other child.  Half-Saiyans age like a human, they retain their youthful physical appearance longer than most humans allowing them to fight longer, but not as long as their full blooded parents.
Relations: Half-Saiyans fit into society much more easily than normal Saiyans.  While Half-Saiyans do inherit their Saiyan thirst for new challenges, as well as a nasty temper, they often have better control than full blooded Saiyans.
Alignment: Half-Saiyans tend toward being chaotic alignments.  Half-Saiyans can be any alignment however.
Half-Saiyans Lands: Half-Saiyans have no lands of their own.  Much like Half-Elves, Half-Saiyans tend to live with their parents or in one or the other society.
Religion: Half-Saiyans do not worship any deity.  Half-Saiyans do believe in the existence of Gods, but they don't openly worship any.  If a Half-Saiyans does worship a deity it is usually Kord, God of Strength.
Language: Half-Saiyans speak common.  They can pick up on other languages when exposed to a culture long enough.
Names: Half-Saiyans tend to have fairly normal and common names, but this all depends on where they grow up.
Adventurers: Half-Saiyans adventures are usually one of the first ones to jump into combat.  Since Half-Saiyans are often in better control of their anger they are not prone to the violent out bursts like their full blooded parent.  Half-Saiyans also are more apt to take up other professions besides being a warrior for hire.

Half-Saiyans Racial Traits

  • Level Adjustment: +1  (NOTE - I would likely up this to maybe +2 these days with what I know now - 3/25/2015)

  • +2 to Constitution, and -1 to Charisma and Wisdom.  An additional note.  With inherent bonuses and such, Half-Saiyans have no limit to how many of these they may gain for their Strength and Constitution (only).  Half-Saiyans are also exceptionally tough in terms of how much punishment they can take, as such Half-Saiyans start with a DR 2/--.

  • Medium Size: As medium size creatures, Half-Saiyans have no special bonuses or penalties due to their size.

  • Half-Saiyans base speed is 30.

  • Half-Saiyans have a 50% chance of being born with a tail.  Most of the time a Half-Saiyans is born with out one, but every so often a Half-Saiyans is born with a tail.  The Half-Saiyans tail helps to provide a Half-Saiyans with a much more keen sense of balance and agility for some reason.  Half-Saiyans are at a +4 to all Balance, Jump and Tumble skill checks made.  If their tail is removed the Saiyan will temporarily loose these bonuses for a day as their body readjusts to the loss of the tail.  After a day has gone by the Saiyan will regain half of the bonus that they had previously, (in other words the bonus is reduced to only a +2.)  If they are not born with a tail they can never grow one unless they get their hands on something like a Ring of Wishes. 

  • Half-Saiyans are capable of using ki regardless of class, it’s an instinctive ability. However Half-Saiyans are uncannily powerful.  Half-Saiyans automatically gain 6 ki points at level 1 and gain an additional 2 ki points every level there after.  This is a bonus on top of any other ki points that the character may have from their class.  (See ki section for specifics for the Saiyans on level advancement and Power Levels in other classes besides the Martial Warrior.)

  • During a full moon, and only if the Half-Saiyans has their tail and looks directly at the moon, a Half-Saiyans is capable of transforming into a large ape like creature.  A will save (DC 18) is needed to try and remain in control of the new form.  Half-Saiyans however find this much more difficult than their full blooded parents.  Failure means that the Half-Saiyan goes on a rampage destroying anything in its way, it will attack party members as well!  The character’s size class increases by 1 size.  Strength and Constitution increase by +5.  Additionally the Half-Saiyan gains a +4 natural AC bonus, (do to the characters thick hide in this form).  Armor can not be worn when transformed and saving throws vs. being destroyed are needed specifically for worn items like armor and boots.  Magic items that can alter their size to suit the person wearing them are not effected by this (rings, necklaces and other such items alter their size to suit the wearer and are not effected).  Everything else about the Half-Saiyan remains the same, including saving throws.  HP does however increase from the change in the characters Constitution.  Any powers or skills that require concentration can not be used even if the character is in control of the form.  Another Saving throw can be made if a familiar voice is heard calling for the character to control themselves or something along those line, or even to try and redirect the character into attacking only the enemy.  Cutting off the tail will instantly return the character to normal and probably naked as well.  This transformation is called the Oozaru form, and all Half-Saiyans look alike when in this form.  The transformation itself can only take place at night, any sunlight seen will revert the character back to normal, or being in a cave or other place where the character is no longer being touched by moonlight, or can see the moon will also revert them to normal.

  • A Half-Saiyans tail grows back at random depending on the age of the Half-Saiyan.  For children the tail grows back in 1d4 months.  For adults its 1d8 years.  Magical healing that is capable of restoring lost body parts will restore a severed tail.  Also if the tail is grabbed and held a Saiyan must make a Fortitude save DC 15 or else be virtually paralyzed.  The character’s Strength, and Dexterity are both reduced to 1 point while the tail is held.  Additionally they can not use any powers or spells or skills.  They can not move or defend themselves.  However the second the tail is released the character’s abilities and stats return to normal.  This check is made each round the tail is held.  If the check is made the character can escape the grab due to their opponent relaxing their grip on the Half-Saiyans tail.  Grabbing the tail is considered a grapple attack and does provoke and attack of opportunity from the Saiyan.  Grabbing the tail is not easy either and the grappler is at a -2 to grabbing the tail.

  • Half-Saiyans are immune to the bites or scratches of any were-creature, and can not be turned into the undead, like a vampire.  Considered a natural ability since Half-Saiyans are already a were-creature of sorts.

  • Half-Saiyans rarely use any weapons and believe that weapons are for the weak.  However most Half-Saiyans do have at least 2 weapons that they are skilled in using.  To this end, regardless of class Half-Saiyans are only proficient in wielding 2 weapons of choice.  (Note that since some classes offer access to a broad range of weapons, a Half-Saiyan can not make use of these benefits.  Bonus feats however from a class or from leveling up can be spent to be able to wield more weapons.)

  • Lastly when a Half-Saiyan is healed back from the brink of death, (HP at 1/6th it’s maximum [rounded down], or in the negatives, or they are actually restored to life via a resurrection spell), the Half-Saiyan comes back more powerful than before.  Double any XP gained during the conflict were the Half-Saiyan ended up badly injured or was actually killed then resurrected.  This can cancel out the XP loss from resurrection.  (NOTE - Again something else I would change.  Instead I would grant a bonus to the character's stats that would last only the duration of the day or something like that.  3/25/2015)

  • Favored Class: Half-Saiyans tend to be warrior based classes.  However since Half-Saiyans are also highly adapt at using ki, which they do often, Half-Saiyans are most commonly found to be Martial Warriors.  Half-Saiyans may also freely multiclass by taking levels in the Super Saiyan prestige class.  However the Half-Saiyans must have a tail in order to ascend to Super Saiyan 4.

NOTE: You can choose to not have a tail like how you can with the Saiyans.



The Namekians
Namek’s are a rare race of beings that are never easy to find, but they are always easy to pick out.  All Namek’s tend to look alike to some extent.  That extent is in the form of how their bodies look.  All Namek’s are green skinned with pink ribbed areas on their bodies denoting major muscle groups.  The also have large elf like ears and antenna.  They are completely devoid of body hair, have a prominent brow, and slightly elongated canine teeth.  Namek’s tend to keep to them selves but like elves they will defend wood lands and nature in general when it is threatened.  The elves and Namek’s have a good relationship, and it is sometimes a common site to see one in a group of elves. 

Personality: Namek’s seem to be very similar to elves in many respects.  Like elves they are more often amused than excited, more likely to be curious than greedy.  Namek’s tend to be very focused and relentless when pursuing goals.  Namek’s are also very quiet and believe in actions speaking louder than words.  Namek’s usually make friends quickly do to their pleasant natures.  Namek’s are usually very kind and compassionate people who sometimes will go out of their way to help a person in need.
Physical Description: Namek’s are tall broad shouldered individuals, although Namek’s come in a variety of sizes from 4ft to over 7ft tall.  They are all male, and reproduce by throwing up an egg.  All Namek’s are green skinned with pink ribbed areas on their bodies they also have elongated canine teeth, and they have antenna.  Namek’s reach adult hood with in 16 years.  They can live to be as old as 1,250 years old.  Namek’s don't begin to show their age until around the age of 700.  Namek’s usually don't venture from their village until around the age of 50, since the first parts of their lives are spent in training and education.
Relations: Namek’s get along fine with just about everybody.  Namek’s try to listen to each side of the story and decide which way they will go.  Namek’s have an extreme dislike for evil persons and creature and will fight fiercely against them.  Namek’s are sometimes easily are mistaken as orcs or half orcs, but they are much better looking.
Alignment: Namek’s tend to be of good alignments only.  Most of the time they are either neutral good, or lawful good.  Very few, if ever, are evil.
Namek Lands: Namek’s live in small villages usually far from cities and villages.  Their huts are large rounded clay huts that usually can house 3-4 Namek’s.  Namek’s usually stay in their villages, but some Namek’s venture out to explore the world.  Namek’s in other peoples lands are adventurers and seekers of knowledge that they will take back to their village to keep them informed of what is going on out side of their small village.
Religion: Namek’s tend not to really worship any deities openly in the ways others do.  Namek’s tend to worship Obad-Hai, God of Nature.  Nameks honor their god, by honoring nature.
Languages: Namek’s have their own language which almost sounds like they are speaking common backwards.  Namek’s can read and write, but they rarely keep any record or write any type of literature.  Namek’s tend to also speak both elf and common fluently.
Names: Namek names are usually based loosely after musical instruments, or building items, or philosophers, or word scrambles on Mollusks or slugs.  Such names would be: Piccolo, Dende, Nail, Guru, Kame.  Usually Namek names tend to have some sort of meaning behind them.  Piccolo, for instance, means to journey.
Adventures: Namek adventures are strong leaders, and a voice of reason at times.  Namek’s travel around to see the world, and learn about how the world works.  Namek’s love solitude at times and will at many times go off on their own to meditate, and absorbed the scenery.

Namek Racial Traits

  • Level Adjustment: +2

  • +2 to Strength, -2 to Charisma for warriors, or +2 to Wisdom, -2 to Strength for healers.  An additional note.  With inherent bonuses and such, Nameks have can only raise their strength with these up to a maximum of 40.

  • Medium sized: As medium sized creatures Namek’s have no special bonuses or penalties due to their size.

  • Namek base speed is 30.

  • Regeneration:  This is a lot different than normal forms of regeneration.  Namekians must use ki in order to regenerate.  Every 4 points of ki will heal 1d8 HP for the character.  Also 8 points will instantly re-grow any severed limbs and body parts.  Note however that if the head is cut off it can not regenerate a body.  At least 80% of the body must be intact for the character to regenerate.  (80% would include the torso, head and least 1 limb.)  Regenerating a limb counts as a full round action.  Namek’s can recover at a normal rate as well, even this is adjusted a bit.  Namek’s recover their level in HP for subdual damage per minute.  Normal damage is regained at a rate of 1 point per hour only.  Limbs will regenerate on their own at a rate of 1 inch per hour as well.  They can be instantly regenerated but at a cost to the characters Constitution, temporarily in addition to spending ki.  They loose 1 point each time they do this.  Constitution is regained with rest at the normal rate, (often after resting for 8 hours the characters Constitution is restored to normal.)

  • Superior Hearing:  Namek’s have incredible hearing.  They gain a +10 racial bonus on Listen checks.  However they are paralyzed by high-pitched sounds.  A person whistling will do this.  Oddly enough the larger the Namek is the more harmful it is.  Thus for each round that the character is around a high-pitched noise, (wind whistling through the trees doesn’t do anything to the character, a dog whistle or signal whistle would), they can only take partial actions.  For each size class that the character is above medium they take 1d6 points of subdual damage.  A Namek can rip their ears off if they desire to, but loose all bonuses for superior hearing if they do this, their range of hearing becomes like that of a normal persons.  A Namek’s actual range of hearing is along the lines of a wolf or other animal with sensitive hearing.

  • Low-light Vision: Namek’s can see better than twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.  They retain the ability to distinguish color and detail under these conditions.

  • Automatic Languages: Namek, and common. 

  • Namek’s have a strong immune system due to their healing abilities.  Namek’s gain a +4 racial bonus on saving throws vs. poisons, toxins, venoms, and diseases (including magical ones.)

  • Namek’s are capable of using ki regardless of class, its an instinctive ability.  Namekian’s automatically gain 2 ki points at level 1 and gain an additional 1 ki point every level there after.  This is a bonus on top of any other ki points that the character may have from their class.  (See ki section for specifics for the Nameks on level advancement and Power Levels in other classes besides the Martial Warrior.)

  • Favored Class: Namek’s tend to be either warriors or healers.  However since Namekian’s are also highly adapt at using ki, which they do often, Namek’s are most commonly found to be Martial Warriors, or Clerics.  Namek’s may also freely multiclass by taking levels in the Super Namek prestige class.



Ages
Nameks and Saiyans age differently than humans and most other beings. Below is a chart out lining the starting age for these races as well as the effects of aging on the two.
Race
Youth
Adulthood
Middle Age
Old
Venerable
Max Age
Saiyan
4-10
11
35
60
80
+3d20 years
Half-Saiyan
4-14
15
35
55
70
+3d20 years
Namekkian
8-15
20
250
500
750
+5d% years

Age
Saiyans
Half-Saiyans
Namekkians
Youth
-1 Str, Dex, & Con
-2 Int, Wis
-2 Str, Dex, & Con
-2 Int, Wis
-1 Str, Dex, & Con
-2 Int, Wis
Adulthood
Normal Stats
Normal Stats
Normal Stats
Middle Age
Normal Stats
Normal Stats
Normal Stats
Old
Normal Stats
-1 Str, Dex, & Con
+1 Int, Wis, Cha
-1 Str, Dex, & Con
+1 Int, Wis, Cha
Venerable
-1 Str, Dex, & Con
+1 Int, Wis, Cha
-2 Str, Dex, & Con
+1 Int, Wis, Cha
-2 Str, Dex, & Con
+1 Int, Wis, Cha

Saiyans and Half-Saiyans are capable of fighting at very young ages.  They posses exceptional strength, and power at a young age even though they may not be able to fully access those powers until they have had some training.  Nameks are like Saiyans in that they begin their lives very early.  Nameks however take time to prepare their young, unlike Saiyan children, who begin to learn how to fight as soon as they can stand.  All 3 races retain their physical stats for a much longer period of time than any normal being does due to their unique anatomies.


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Looking back its kind of painful to look at this as there are so many things that should be changed about it.

Part 2 is here.








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