What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

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Tuesday, September 26, 2017

Starfinder Conversion: Megaman X

Time for something new folks.  So I am still running with Starfinder, and I decided that my next posting here will be a character.  Not a normal character, but a special conversion – Megaman X.

To start, Megaman X is not a normal character build, but the idea here is to make him a usable PC.  Megaman X is what’s known as a Reploid, and is not a standard Android.  So let’s start by creating the Reploid character race.

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REPLOIDS            +2 CON                       +2 INT             -2 WIS             4HP
Beyond simple robots, and just as complex as Androids, Reploids are an evolution of robots to be more humanlike, mixing the complexity of Androids with the adaptability and upgrading capabilities of robots.  Reploids served a roll that Androids could not, be soldiers, weapons, work in hazardous environments.  But the unforeseen appearance of the machine god changed everything, and now Reploids are animated by not just complex programing, but by the same infusion of souls that Androids benefit from, however this does not stop people from viewing them as more machine than anything else and thus they often don’t receive the same degree of acceptance as Androids.

SIZE AND TYPE
Reploids are medium humanoids with the Reploid subtype.

CONSTRUCTED
This feature is the same as that for Androids (pg 42. PHB).  However, as they possess a mechanical body, Reploids are immune to diseases and poisons, unless they specifically target constructs.  Additionally, do to possessing a mechanical body, the Reploid cannot swim (failing any check automatically), however they don’t need to breath either and as such they cannot drown.

ADAPTIVE BUILD
The bodies of Reploids can be outfitted and customized as needed, though their central cores (where their soul is believed to reside) remain intact.  Reploid bodies are a techno-organic structure, with more in common with that of a machine, but built using nanomachines.  A Reploid can have a number of upgrades to their body equal to their CON modifier + half their character level.  Some upgrades make use of more than one slot.
·         Integrated Weapons:  The Reploid can typically have only 1 integrated weapon system in their body.  The bulk of the weapon determines how many slots the weapon takes up.  Bulk L weapons take up one slot.  Bulk of items that are higher than the character’s CON modifier cannot be integrated into the character’s body.  Integrated weapons that have a capacity, and are energy based (use charges) will pull power from the Reploids body granting them unlimited uses.
o   Melee Weapons:  A melee weapon can be integrated as well.  In this case the weapon needs to be modified to be able to fold up and be stored in the body.  As such the credit cost is 25% higher than normal for this.  L type bulk melee weapons can be treated as ammo for throwing, as such up to 10 of these can be integrated to have 1 bulk count as 1 slot. The items can be recovered and reloaded for later use.
§  Nano-Regenerating Weapon:  The use of nanomachines to generate a melee weapon is also possible.  This weapon works the same as any other melee weapon, but weapons generated for “ammo” are essentially unlimited – but cannot be recovered if dropped or thrown as the items break down into dust shortly after being used (and only 1 item can be generated at a time).  The credit cost for this is 5x that of the base weapon, and the weapon assigned to the nano-generator counts as 1 bulk.
·         Integrated Armor:  Armor that is built onto the Reploid is not something that can be removed without proper work tools and time.  Its bulk does not count toward the characters bulk total.  Additionally, armor check penalties are reduced by an amount equal to the character’s STR modifier +1 (minimum of 1 however).  Armor’s bulk is used in the same way as that of integrated weapons.  Bulk of items that are higher than the character’s CON modifier cannot be integrated into the character’s body.
·         Integrated Equipment:  These would be items like flashlights, or other similar objects that you can carry.  The bulk of the item here works a bit differently.  L bulk items count as 1 bulk when you have 5 of them.  Otherwise the items bulk rating counts as the number of slots used up.
·         Cybernetics:  To start, limb replacements don’t count as upgrades and if a Reploid needs a new limb then it is typically just a rebuild of the one lost.  Additionally, cybernetics that replace major organs (excluding the eyes) cannot be used.  Other cybernetics have the advantage that they take up no upgrade slots, as these replace existing parts that were in place. The main advantage here is that the credit cost for cybernetic like upgrades is reduced by 25%.
When initially building your character you may apply any initially purchased gear as being integrated if desired.  Out of character creation, integrating parts into a character adds 25% to the credit cost of the item added.

MACHINE BODY
The body of a Reploid is not like that of an android.  Significant damage to it does not necessarily result in the death of the Reploid.  When a Reploid would normally have been killed they can make a FORT save vs. the damage done.  If the save succeeds, the Reploids core is intact and this will allow for the Reploid to have a new body built that their core may be set into.  Reploids also do not gain any benefit from Medicine skill rolls. 

Instead, Engineering skill rolls are used in the same manner.  Healing magic does still heal the Reploids body as if it were biological, this is due to the power of the soul bound to the body of the Reploid.  Damage to a Reploid does heal on its own like a biological body over time, again due to the soul bound to the body.  Finally, Reploids are more susceptible to acid than other creatures.  As such, acid based attacks do an extra die of damage (based on the dice rolled) to Reploids.

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::Starfinder History of the Reploid::
The birth of the Reploid had to start at some point in history.  The date of his construction is unknown and lost to the annuls of history.  All that is know is that he was found aboard Absalom Station in a spacious and hidden portion of the space station.  His design was analyzed, but many “black box” components could not be read – even with magic.  The basic design of the robot gave rise to a new designation of machine, one that was like an android, but physically more like a machine.  They were called Reploids.

While Androids found freedom for themselves amidst the many space faring races, Reploids were not so lucky.  The machine god had a hand in the grafting of souls to these machines, altering their molecular structure to be almost like a living metal, capable of healing itself, but still a machine that could be taken apart (to a degree), and repaired like any other.  X, as he came to be known, was special – the first of his kind and the first to be gifted with free will and a soul bound to the machine body.

What was learned from the computers there, was that Megaman X was the 10th model of his kind, (thus the X represented that he was the Mark 10 model).  Constructed by a Dr. Thomas Light, he was designed to be the ultimate combat capable robot that would bridge the gap between android and robot, blurring the lines so to speak.  X was sealed away 100 years before his being found, during that time he would spend 30 of those years undergoing an ethics training program that he passed).  He would be found by another scientist after the Gap, Dr. Cain.  Using the designs of X, Cain and others began to mass produce Reploids, unaware that the machine god had impressed a soul into X, and that souls would also be given to the Reploids to be created after him.

X himself was eventually awakened, and after a time Dr. Cain saw that X was not only different from the Reploids they were making, but he was the first to exhibit the condition of a soul with in the machine.  While Androids had the freedom that came with possessing a soul, Reploids were not given the same considerations.  Instead Reploids would serve as a form of indentured labor, with few ever gaining any real freedom.

The forced labor upon Reploids, and the lack of moral training that X had undergone, resulted in some Reploids choosing to go “maverick”.  This gave rise to a unique taskforce known as the Mavrick Hunters, beings who specialize in the hunting of maverick Reploids and either capturing them or destroying them if given no other options.  Feeling responsible for the maverick Reploids who didn’t have the same luxury of undergoing moral testing like him, X chose to join the Maverick Hunters to not only protect people from them, but in his own hope to help reform them.

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::In Game Use::
Below will be a stat sheet for Megaman X to be used as a Level 1 character.  X starts with some things that characters normally would not start with (exceeding the 1,000 credit starting money amount).  Please keep in mind that Players should always ask their GM before using a conversion.  Note that this build is for the standard Megaman X character, not the Command Mission version.


MEGAMAN X  (Reploid)

Class/Level:  Soldier (1)                 Theme:  Bounty Hunter
Size:  Medium                                   Speed: 30ft
Gender:  Male                                   Alignment:  LG
Deity:  None

-Ability Scores-
STR:  13 (+1)                       DEX:  16 (+3)
CON: 14 (+2)                       INT: 12 (+1)
WIS: 8 (-1)                           CHA: 10 (+0)

Initiative:  +3

-Health & Resolve-
SP:  Total [9]                       HP:  Total [11]
RP: Total [1]

-Armor Class-
EAC:  Total [16] = 10 + Armor [+3] + DEX [+3] + Misc. []
KAC:  Total [16] = 10 + Armor [+3] + DEX [+3] + Misc. []
AC vs. Combat Maneuvers:  Total [] = 8 + KAC
DR:                                         Resistances:

-Saving Throws-
FORT:  Total [+4] = Base [+2] + CON [+2] + Misc [+0]
REF:  Total [+3] = Base [+0] + DEX [+3] + Misc [+0]
WILL:  Total [+1] = Base [+2] + WIS [-1] + Misc [+0]

-Attack Bonuses-
Melee Attack:  Total [+2] = BAB [+1] + STR [+1] + Misc []
Ranged Attack:  Total [+4] = BAB [+1] + DEX [+3] + Misc []
Thrown Attack:  Total [+2] = BAB [+1] + STR [+1] + Misc []

-Gear/Systems (Megaman X 1-8 games)-
Black Box Systems:  X’s body contains a number of black box systems that cannot be scanned or correctly removed from his body.  These are equivalent to possessing internal organs.  These systems are more of a backstory presence to explain his capabilities, with a few noted expections.
·         X, unlike other Reploids, is immune to being hacked, and cannot be infected with computer viruses, or other viruses that would target constructs (most notable the Sigma Virus).
·         X has a special link to the Dr. Light AI system.  The AI knows X’s whereabouts at all times, and is capable of sending him special upgrades when X has reached a milestone in his life.
·         X has half the upgrade slots available that Reploids normally have.

X-Buster:  An advanced plasma weapon that built into X’s arms, though he can only deploy one at a time.  The X-Buster gains in strength as Megaman X gains in level.  Megaman’s level indicates the level of the X-Buster.
·         Damage:  1d8 E & F (+1d8 every 2 levels)          Range: 50ft          Crit: Burn 1d4 (+1d4 every 3 levels)          Capacity: Unlimited                         Usage: N/A          Special:  Boost +2d8

Adaptive Armor Covering:  X possesses a metallic crystalline like armored outer body.  The armor grows in strength as X gains levels, like his X-Buster.  Megaman’s level indicates the level of the armor, every level the EAC & KAC increase by 1pt each, and Max DEX is upped by +1 Ever 4 levels.  This armor is considered to be light armor.
·         EAC: +3          KAC: +3          Max DEX Bonus:  +6          Armor Check Penalty:  ---          Upgrade Slots: N/A (Reploid)          Bulk:  1

Variable Weapon System:  X possess the uncanny ability to copy any weapon that he has had time to scan.  Scanning a weapon requires 1 minute of un interrupted concentration on the object (as well as the ability to touch it).  X can use the weapon at its exact damage output, and a unique nano-factory system with in X stores and sets up power for these weapons, or an ammunition store.  Once the weapon’s Capacity is expended the power system either needs time to recuperate the energy for each weapon that X has stored.  X can store a number of weapon systems equal to his INT +5, and capacity for each.  Capacity for the weapon is recovered only after X has taken rested for 8 hrs.  Alternatively, an external power source can be loaded up for the weapon, taking an appropriate length of time to “reload” the weapon system’s capacity source.

Typically, when X uses a weapon, his armor color often changes to reflect any unique characteristics of the weapon when it’s in use.  Switching weapon systems requires a move action.  X’s systems will purge a stored weapon system after a week.  Also, any weapon that is copied by X (including magical weapons), can have the X-Buster’s boost effect applied to it, but this uses more charges (+1 per die) when the shot is fired.  Note that if a weapon’s effect is also tied to other powers/abilities that a target possesses then those abilities also are copied over to X.

Kinetic Movement System:  This is a build in thruster system that serves 2 purposes.  The first is that it allows X limited thruster capabilities, granting him the use of the Jet Dash feat.  This system also allows him to move his speed in a direction when falling (by using his reaction, or an move action).  The second purpose is that when next to a wall, X, can use the wall to slow his fall by reversing the thrusters on his feet to create a powerful suction that slows his fall.  This can also be used to allow X to climb surfaces that would normally not be climbable (substituting a jumping for climbing).

Hyper Armor System:  X’s most powerful capability is this system.  A special system created by Dr. Light, X can make use of a special upgrade system back at Absalom Station that can create upgrades for his body to enter a more powerful state.  These states vary with each only available once X has attained a certain level of life experience (reached a certain level).  Once obtained, X can switch between his normal state and the hyper state.  A hyper state creates a change in his appearance, and it lasts for 8hrs of operation, (he must rest for 8hrs once the time is up).  An AI program of Dr. Light is integrated into Absalom Station, and can move these upgrade stations around the station, or even off planet to assist X when he has reached a milestone in his life.  Each upgraded armor replaces the previous.  If benefits roll over to the next armor, it will be stated.
·        Light/Force Armor [Lvl 3]:  In this state, the X-Buster does an additional die of damage.  X gains DR 1, and +1 to attack rolls. Booster for the X-Buster increases by an additional die as well.
·         Max Armor [Lvl 5]:  Retains the benefits of the Superior Armor but also can create a radial explosion emanating out from his body, doing damage equal to his X-Buster, but affecting a radius of 30ft.  Opponents in the blast area take half damage if they succeed in a REF save vs. X’s attack.  The attack however cannot be used often, and recovers its charge only after a Resolve point is used to recover Stamina.
·         Force Armor [Lvl 7]:  Also retains the benefits of the Superior Armor. Here The explosion is swapped for doing more damage when performing a bull rush (which also may be done from midair).  Here the X-Buster’s damage is used for determining the damage of the bull rush.  Additionally, until the start of the character’s next turn, all opponents that attack him with melee attacks take the same damage.  Damage from all sources is reduced by X’s CON modifier.  The limitations on the attack remain from the Giga Armor.
·         Adaptive Armor [Lvl 10]:  Here X gains the ability to swap between different combat armored modes.  The benefits of previous armor modes no longer apply.
o   Falcon:  Gains the ability to fly (as if using a Forcepack).  The range of the X-Buster is doubled, and an Auto-fire setting is possible when shooting at its normal range limits.
o   Gaea:  A purely defensive armor.  This armor increases the EAC & KAC by +5.  Gains DR 3.  Movement is reduced by 5ft (jump distance is also reduced by 10ft), and the X-Buster’s range is reduced by 15ft.  X is, however, incredibly stable in this mode and can reroll checks made to resist being knocked prone.  By expending his action, X can also create a front facing Force Field (Green), that protects him, as well as any companions adjacent to him (X can fire safely out of the Force Field).
o   Blade [Lvl 12]:  This is a melee combat adaptation that allows the X-Buster to instead create an energy blade instead of firing at a distance (though that is still possible).  Here armor sees a +1 EAC/KAC increase.  The blade attack also rolls an extra die of damage for its normal damage and its Crit damage.
o   Shadow [Lvl 12]:  This is a stealth armor variation.  Noise is reduced, granting X a +5 bonus on his Stealth checks for sound, as well as when hiding in shadows/darkness.  X can also see in the dark as if he has Darkvision and Low Light vision (if he already has these capabilities the range at which he can see is doubled).  His X-Buster’s shots doe 1 die less in damage, but have a slimmer profile and travel faster making them harder to evade (+1 to attack rolls).  And as a move action, until the end of his next turn, X can create 3 satellites that can each fire a laser pistol with a level that is less than half of X’s current level.  As a reaction a satellite can be used to intercept an attack, negating the attack, but also removing a satellite from use.  X effectively has 3 extra reactions that he may use for this purpose.  An 8 hour rest is needed before the Satellites can be summoned again.
·         Glide [Lvl 15]: One of the most powerful armors X will have, the glide armor incorporates many powerful features.  X gains a +2 to his EAC & KAC, DR 3, flight as if he had a Forcepack.  When performing a Boosted shot from his X-Buster, he can instead choose to make an attack roll against a total of 3 opponents (he doesn’t need to, but can).  Damage dice, however, is broken up amongst the 3 chosen opponents and rolled separately, and no opponent is allowed a cover bonus against these shots (unless they have total cover).  Finally X regains the bull rush attack effect from the Force Armor.
·         Ultimate [Lvl 18]:  The most powerful armor that X will get.  The armor works in a similar manner to the Force Armor.  The armor gives +3 EAC/KAC, X-Buster does +1d8 damage, its critical is +1d4, and its boost increases by +2d8.  The Forcepack flight capability, and bull rush attack is retained from Glide.  Additionally, a special I speed flight mode can be used for this for long distance traversing, where out of combat speed is doubled.  In this highspeed mode the armor forms a sled that X rides on like a surfboard (if he falls off, the armor sled vanishes).  While using this sled form, X doesn’t have access to any of the armor effects.  The sled form does not draw from the time limit that X can remain armored, and he can use it freely to travel.



-Skills-
Acrobatics (DEX) +4, Athletics (STR) +2, Engineering (INT) +2, Intimidation (CHA) +0, Medicine (INT) +1, Piloting (DEX) +3, Profession (Maverick Hunter, INT) +1, Survival (WIS) +1

-Abilities -
Reploid:  Constructed, Adaptive Build, Machine Body
Bounty Hunter Theme:  Theme Knowledge (pg 30);
Soldier:  Primary Fighting Style (Hit-and-Run, pg 115); Primary Style Technique
·         Opening Volley (Bonus Feat)

-Feats/Proficiencies-
Proficiencies:  Armor (Light & Heavy); Weapon (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy, Sniper, & Grenades)
Feats:  Mobility;

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Well that will do it for now.  Please keep in mind, like any conversion I do, stats/rules are subject to change.  My next conversion is going to continue with Starfinder, but will be a bit more vehicle based.

When I say "Vol", you say "tron".

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The contents here in are fan based, and protected under Fair Use.



1 comment:

  1. I’d love to see some of the other voltron races like the bibobi

    ReplyDelete