Time for something new folks. So I am still running with Starfinder, and I
decided that my next posting here will be a character. Not a normal character, but a special
conversion – Megaman X.
To start, Megaman X is not a normal character build, but
the idea here is to make him a usable PC.
Megaman X is what’s known as a Reploid, and is not a standard
Android. So let’s start by creating the
Reploid character race.
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REPLOIDS +2
CON +2 INT -2 WIS 4HP
Beyond simple robots, and just as complex as Androids,
Reploids are an evolution of robots to be more humanlike, mixing the complexity
of Androids with the adaptability and upgrading capabilities of robots. Reploids served a roll that Androids could
not, be soldiers, weapons, work in hazardous environments. But the unforeseen appearance of the machine
god changed everything, and now Reploids are animated by not just complex
programing, but by the same infusion of souls that Androids benefit from,
however this does not stop people from viewing them as more machine than
anything else and thus they often don’t receive the same degree of acceptance
as Androids.
SIZE AND TYPE
Reploids are medium humanoids with the Reploid subtype.
CONSTRUCTED
This feature is the same as that for Androids (pg 42.
PHB). However, as they possess a
mechanical body, Reploids are immune to diseases and poisons, unless they
specifically target constructs.
Additionally, do to possessing a mechanical body, the Reploid cannot
swim (failing any check automatically), however they don’t need to breath
either and as such they cannot drown.
ADAPTIVE BUILD
The bodies of Reploids can be outfitted and customized as
needed, though their central cores (where their soul is believed to reside)
remain intact. Reploid bodies are a
techno-organic structure, with more in common with that of a machine, but built
using nanomachines. A Reploid can have a
number of upgrades to their body equal to their CON modifier + half their
character level. Some upgrades make use
of more than one slot.
·
Integrated
Weapons: The Reploid can typically
have only 1 integrated weapon system in their body. The bulk of the weapon determines how many
slots the weapon takes up. Bulk L
weapons take up one slot. Bulk of items
that are higher than the character’s CON modifier cannot be integrated into the
character’s body. Integrated weapons
that have a capacity, and are energy based (use charges) will pull power from
the Reploids body granting them unlimited uses.
o Melee Weapons: A melee weapon can be integrated as
well. In this case the weapon needs to
be modified to be able to fold up and be stored in the body. As such the credit cost is 25% higher than
normal for this. L type bulk melee
weapons can be treated as ammo for throwing, as such up to 10 of these can be
integrated to have 1 bulk count as 1 slot. The items can be recovered and
reloaded for later use.
§ Nano-Regenerating Weapon: The use of nanomachines to generate a melee
weapon is also possible. This weapon
works the same as any other melee weapon, but weapons generated for “ammo” are
essentially unlimited – but cannot be recovered if dropped or thrown as the
items break down into dust shortly after being used (and only 1 item can be
generated at a time). The credit cost
for this is 5x that of the base weapon, and the weapon assigned to the
nano-generator counts as 1 bulk.
·
Integrated
Armor: Armor that is built onto the Reploid
is not something that can be removed without proper work tools and time. Its bulk does not count toward the characters
bulk total. Additionally, armor check
penalties are reduced by an amount equal to the character’s STR modifier +1
(minimum of 1 however). Armor’s bulk is
used in the same way as that of integrated weapons. Bulk of items that are higher than the
character’s CON modifier cannot be integrated into the character’s body.
·
Integrated
Equipment: These would be items like
flashlights, or other similar objects that you can carry. The bulk of the item here works a bit
differently. L bulk items count as 1
bulk when you have 5 of them. Otherwise
the items bulk rating counts as the number of slots used up.
·
Cybernetics: To start, limb replacements don’t count as
upgrades and if a Reploid needs a new limb then it is typically just a rebuild
of the one lost. Additionally,
cybernetics that replace major organs (excluding the eyes) cannot be used. Other cybernetics have the advantage that
they take up no upgrade slots, as these replace existing parts that were in
place. The main advantage here is that the credit cost for cybernetic like
upgrades is reduced by 25%.
When initially building your character you may apply any
initially purchased gear as being integrated if desired. Out of character creation, integrating parts
into a character adds 25% to the credit cost of the item added.
MACHINE BODY
The body of a Reploid is not like that of an
android. Significant damage to it does
not necessarily result in the death of the Reploid. When a Reploid would normally have been
killed they can make a FORT save vs. the damage done. If the save succeeds, the Reploids core is
intact and this will allow for the Reploid to have a new body built that their
core may be set into. Reploids also do
not gain any benefit from Medicine skill rolls.
Instead, Engineering skill rolls are used in the same
manner. Healing magic does still heal
the Reploids body as if it were biological, this is due to the power of the
soul bound to the body of the Reploid.
Damage to a Reploid does heal on its own like a biological body over
time, again due to the soul bound to the body.
Finally, Reploids are more susceptible to acid than other
creatures. As such, acid based attacks
do an extra die of damage (based on the dice rolled) to Reploids.
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::Starfinder History of the Reploid::
The birth of the Reploid had to start at some point in
history. The date of his construction is
unknown and lost to the annuls of history.
All that is know is that he was found aboard Absalom Station in a
spacious and hidden portion of the space station. His design was analyzed, but many “black box”
components could not be read – even with magic.
The basic design of the robot gave rise to a new designation of machine,
one that was like an android, but physically more like a machine. They were called Reploids.
While Androids found freedom for themselves amidst the
many space faring races, Reploids were not so lucky. The machine god had a hand in the grafting of
souls to these machines, altering their molecular structure to be almost like a
living metal, capable of healing itself, but still a machine that could be
taken apart (to a degree), and repaired like any other. X, as he came to be known, was special – the
first of his kind and the first to be gifted with free will and a soul bound to
the machine body.
What was learned from the computers there, was that
Megaman X was the 10th model of his kind, (thus the X represented
that he was the Mark 10 model).
Constructed by a Dr. Thomas Light, he was designed to be the ultimate
combat capable robot that would bridge the gap between android and robot,
blurring the lines so to speak. X was
sealed away 100 years before his being found, during that time he would spend
30 of those years undergoing an ethics training program that he passed). He would be found by another scientist after
the Gap, Dr. Cain. Using the designs of
X, Cain and others began to mass produce Reploids, unaware that the machine god
had impressed a soul into X, and that souls would also be given to the Reploids
to be created after him.
X himself was eventually awakened, and after a time Dr.
Cain saw that X was not only different from the Reploids they were making, but
he was the first to exhibit the condition of a soul with in the machine. While Androids had the freedom that came with
possessing a soul, Reploids were not given the same considerations. Instead Reploids would serve as a form of indentured
labor, with few ever gaining any real freedom.
The forced labor upon Reploids, and the lack of moral
training that X had undergone, resulted in some Reploids choosing to go
“maverick”. This gave rise to a unique
taskforce known as the Mavrick Hunters, beings who specialize in the hunting of
maverick Reploids and either capturing them or destroying them if given no
other options. Feeling responsible for
the maverick Reploids who didn’t have the same luxury of undergoing moral
testing like him, X chose to join the Maverick Hunters to not only protect
people from them, but in his own hope to help reform them.
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::In Game Use::
Below will be a stat sheet for Megaman X to be used as a
Level 1 character. X starts with some
things that characters normally would not start with (exceeding the 1,000
credit starting money amount). Please
keep in mind that Players should always ask their GM before using a conversion. Note that this build is for the standard
Megaman X character, not the Command Mission version.
MEGAMAN X
(Reploid)
Class/Level: Soldier (1) Theme:
Bounty Hunter
Size: Medium Speed: 30ft
Gender: Male Alignment: LG
Deity: None
-Ability Scores-
STR: 13 (+1) DEX:
16 (+3)
CON: 14 (+2) INT: 12 (+1)
WIS: 8 (-1) CHA: 10 (+0)
Initiative: +3
-Health & Resolve-
SP: Total [9] HP:
Total [11]
RP: Total [1]
-Armor Class-
EAC: Total [16] = 10 + Armor [+3] + DEX [+3] +
Misc. []
KAC: Total [16] = 10 + Armor [+3] + DEX [+3] +
Misc. []
AC vs. Combat
Maneuvers: Total [] = 8 + KAC
DR: Resistances:
-Saving Throws-
FORT: Total [+4] = Base [+2] + CON [+2] + Misc [+0]
REF: Total [+3] = Base [+0] + DEX [+3] + Misc [+0]
WILL: Total [+1] = Base [+2] + WIS [-1] + Misc [+0]
-Attack Bonuses-
Melee Attack: Total [+2] = BAB [+1] + STR [+1] + Misc []
Ranged Attack: Total [+4] = BAB [+1] + DEX [+3] + Misc []
Thrown Attack: Total [+2] = BAB [+1] + STR [+1] + Misc []
-Gear/Systems (Megaman X 1-8 games)-
Black Box Systems: X’s body contains a number of black box
systems that cannot be scanned or correctly removed from his body. These are equivalent to possessing internal
organs. These systems are more of a
backstory presence to explain his capabilities, with a few noted expections.
·
X, unlike other Reploids, is immune to being
hacked, and cannot be infected with computer viruses, or other viruses that
would target constructs (most notable the Sigma Virus).
·
X has a special link to the Dr. Light AI
system. The AI knows X’s whereabouts at
all times, and is capable of sending him special upgrades when X has reached a
milestone in his life.
·
X has half the upgrade slots available that
Reploids normally have.
X-Buster: An advanced plasma weapon that built into X’s
arms, though he can only deploy one at a time.
The X-Buster gains in strength as Megaman X gains in level. Megaman’s level indicates the level of the
X-Buster.
·
Damage: 1d8
E & F (+1d8 every 2 levels) Range: 50ft Crit: Burn 1d4 (+1d4 every 3
levels) Capacity: Unlimited Usage: N/A Special: Boost +2d8
Adaptive Armor
Covering: X possesses a metallic
crystalline like armored outer body. The
armor grows in strength as X gains levels, like his X-Buster. Megaman’s level indicates the level of the
armor, every level the EAC & KAC increase by 1pt each, and Max DEX is upped
by +1 Ever 4 levels. This armor is
considered to be light armor.
·
EAC: +3
KAC: +3 Max DEX
Bonus: +6 Armor Check Penalty: ---
Upgrade Slots: N/A (Reploid)
Bulk: 1
Variable Weapon
System: X possess the uncanny
ability to copy any weapon that he has had time to scan. Scanning a weapon requires 1 minute of un interrupted
concentration on the object (as well as the ability to touch it). X can use the weapon at its exact damage
output, and a unique nano-factory system with in X stores and sets up power for
these weapons, or an ammunition store.
Once the weapon’s Capacity is expended the power system either needs
time to recuperate the energy for each weapon that X has stored. X can store a number of weapon systems equal
to his INT +5, and capacity for each.
Capacity for the weapon is recovered only after X has taken rested for 8
hrs. Alternatively, an external power
source can be loaded up for the weapon, taking an appropriate length of time to
“reload” the weapon system’s capacity source.
Typically, when X uses a weapon, his armor color often
changes to reflect any unique characteristics of the weapon when it’s in
use. Switching weapon systems requires a
move action. X’s systems will purge a
stored weapon system after a week. Also,
any weapon that is copied by X (including magical weapons), can have the X-Buster’s
boost effect applied to it, but this uses more charges (+1 per die) when the
shot is fired. Note that if a weapon’s
effect is also tied to other powers/abilities that a target possesses then
those abilities also are copied over to X.
Kinetic Movement
System: This is a build in thruster
system that serves 2 purposes. The first
is that it allows X limited thruster capabilities, granting him the use of the
Jet Dash feat. This system also allows
him to move his speed in a direction when falling (by using his reaction, or an
move action). The second purpose is that
when next to a wall, X, can use the wall to slow his fall by reversing the
thrusters on his feet to create a powerful suction that slows his fall. This can also be used to allow X to climb
surfaces that would normally not be climbable (substituting a jumping for
climbing).
Hyper Armor
System: X’s most powerful capability
is this system. A special system created
by Dr. Light, X can make use of a special upgrade system back at Absalom Station
that can create upgrades for his body to enter a more powerful state. These states vary with each only available
once X has attained a certain level of life experience (reached a certain
level). Once obtained, X can switch
between his normal state and the hyper state.
A hyper state creates a change in his appearance, and it lasts for 8hrs
of operation, (he must rest for 8hrs once the time is up). An AI program of Dr. Light is integrated into
Absalom Station, and can move these upgrade stations around the station, or
even off planet to assist X when he has reached a milestone in his life. Each upgraded armor replaces the
previous. If benefits roll over to the
next armor, it will be stated.
· Light/Force Armor [Lvl 3]: In this state, the
X-Buster does an additional die of damage.
X gains DR 1, and +1 to attack rolls. Booster for the X-Buster increases
by an additional die as well.
·
Max Armor [Lvl 5]: Retains the benefits
of the Superior Armor but also can create a radial explosion emanating out from
his body, doing damage equal to his X-Buster, but affecting a radius of
30ft. Opponents in the blast area take
half damage if they succeed in a REF save vs. X’s attack. The attack however cannot be used often, and
recovers its charge only after a Resolve point is used to recover Stamina.
·
Force
Armor [Lvl 7]: Also retains the
benefits of the Superior Armor. Here The explosion is swapped for doing more
damage when performing a bull rush (which also may be done from midair). Here the X-Buster’s damage is used for
determining the damage of the bull rush.
Additionally, until the start of the character’s next turn, all
opponents that attack him with melee attacks take the same damage. Damage from all sources is reduced by X’s CON
modifier. The limitations on the attack
remain from the Giga Armor.
·
Adaptive
Armor [Lvl 10]: Here X gains the
ability to swap between different combat armored modes. The benefits of previous armor modes no
longer apply.
o Falcon: Gains the ability to fly (as if using a Forcepack). The range of the X-Buster is doubled, and an
Auto-fire setting is possible when shooting at its normal range limits.
o Gaea: A purely defensive armor. This armor increases the EAC & KAC by +5. Gains DR 3.
Movement is reduced by 5ft (jump distance is also reduced by 10ft), and
the X-Buster’s range is reduced by 15ft.
X is, however, incredibly stable in this mode and can reroll checks made
to resist being knocked prone. By
expending his action, X can also create a front facing Force Field (Green),
that protects him, as well as any companions adjacent to him (X can fire safely
out of the Force Field).
o Blade
[Lvl 12]: This is a melee combat
adaptation that allows the X-Buster to instead create an energy blade instead
of firing at a distance (though that is still possible). Here armor sees a +1 EAC/KAC increase. The blade attack also rolls an extra die of
damage for its normal damage and its Crit damage.
o Shadow
[Lvl 12]: This is a stealth
armor variation. Noise is reduced,
granting X a +5 bonus on his Stealth checks for sound, as well as when hiding
in shadows/darkness. X can also see in
the dark as if he has Darkvision and Low Light vision (if he already has these
capabilities the range at which he can see is doubled). His X-Buster’s shots doe 1 die less in
damage, but have a slimmer profile and travel faster making them harder to
evade (+1 to attack rolls). And as a
move action, until the end of his next turn, X can create 3 satellites that can
each fire a laser pistol with a level that is less than half of X’s current
level. As a reaction a satellite can be
used to intercept an attack, negating the attack, but also removing a satellite
from use. X effectively has 3 extra reactions
that he may use for this purpose. An 8
hour rest is needed before the Satellites can be summoned again.
·
Glide
[Lvl 15]: One of the most powerful armors X will have, the glide armor
incorporates many powerful features. X
gains a +2 to his EAC & KAC, DR 3, flight as if he had a Forcepack. When performing a Boosted shot from his
X-Buster, he can instead choose to make an attack roll against a total of 3
opponents (he doesn’t need to, but can).
Damage dice, however, is broken up amongst the 3 chosen opponents and
rolled separately, and no opponent is allowed a cover bonus against these shots
(unless they have total cover). Finally
X regains the bull rush attack effect from the Force Armor.
·
Ultimate
[Lvl 18]: The most powerful armor
that X will get. The armor works in a
similar manner to the Force Armor. The
armor gives +3 EAC/KAC, X-Buster does +1d8 damage, its critical is +1d4, and
its boost increases by +2d8. The
Forcepack flight capability, and bull rush attack is retained from Glide. Additionally, a special I speed flight mode
can be used for this for long distance traversing, where out of combat speed is
doubled. In this highspeed mode the
armor forms a sled that X rides on like a surfboard (if he falls off, the armor
sled vanishes). While using this sled
form, X doesn’t have access to any of the armor effects. The sled form does not draw from the time
limit that X can remain armored, and he can use it freely to travel.
-Skills-
Acrobatics (DEX) +4, Athletics (STR) +2, Engineering
(INT) +2, Intimidation (CHA) +0, Medicine (INT) +1, Piloting (DEX) +3,
Profession (Maverick Hunter, INT) +1, Survival (WIS) +1
-Abilities -
Reploid: Constructed, Adaptive Build, Machine Body
Bounty Hunter
Theme: Theme Knowledge (pg 30);
Soldier: Primary Fighting Style (Hit-and-Run, pg 115);
Primary Style Technique
·
Opening Volley (Bonus Feat)
-Feats/Proficiencies-
Proficiencies: Armor (Light & Heavy); Weapon (Basic
Melee, Advanced Melee, Small Arms, Longarms, Heavy, Sniper, & Grenades)
Feats: Mobility;
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When I say "Vol", you say "tron".
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