What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Saturday, January 30, 2016

Post #100!!! - Hero System Character Build: Saitama (One Punchman)

So I know that people are likely going to either complain or compliment my attempt so lets clear up a few things.

  1. Saitama is so powerful it's not easy to put his stats into numbers.
  2. The build is based roughly off how powerful Dr. Destroyer is.
  3. This is not a Player Character build.  This is more of a rational attempt to build a working idea of Saitama as a Hero System/Champions character.  Now if you were looking to have him used in a game as a PC character then keep in mind that other PC's should be built on nearly the same amount of points as him (which is an insane amount really).
  4. The build is of course my opinion...so there.  However his history noted below was taken from the One Punchman wiki.



Saitama

Val    Char   Cost   Roll Notes
  10      STR         0       29-    Lift 26.2ktons; 20d6
  10      DEX        0       15-    OCV:  10/DCV:  10
  10      CON        0       17-
  20      BODY   10     
  10      INT         0       11-    PER Roll 11-/19-
  20      EGO       10      13-    ECV:  3 - 14
  10      PRE         0       11-    PRE Attack:  2d6
    

  10      PD           8                Total:  30 PD (30 rPD)
  10      ED           8                Total:  30 ED (30 rED)
    2       SPD         0                Phases:  2, 3, 4, 5, 6, 8, 9, 10, 11, 12
  20      REC       16
100    END       16
  50      STUN    15      Total Characteristic Cost:  186

Movement:                   Running:               72m/9216m
                                        Flight:                     4m/8m
                                        Leaping:                64m/8192m
                                        Swimming:            34m/1088m

Cost  Powers                                                              END
            Beyond Human Limits
187     1)  Damage Negation (-5 DCs Physical, -5 DCs Energy, -5 DCs Mental), Hardened (+¼), Inherent (+¼), Impenetrable (+1) (187 Active Points)
165     2)  Physical Damage Reduction, Resistant, 75%, Inherent (+¼), Hardened (x2; +½), Impenetrable (+1) (165 Active Points)
165     3)  Energy Damage Reduction, Resistant, 75%, Inherent (+¼), Hardened (x2; +½), Impenetrable (+1) (165 Active Points)
72       4)  +20 PD, Inherent (+¼), Resistant (+½), Hardened (x4; +1) (72 Active Points) (Modifiers affect Base Characteristic)
72       5)  +20 ED, Inherent (+¼), Resistant (+½), Hardened (x4; +1) (72 Active Points) (Modifiers affect Base Characteristic)
67       6)  Mental Defense (30 points total), Inherent (+¼), Hardened (x2; +½), Resistant (+½) (67 Active Points)
67       7)  Power Defense (30 points), Inherent (+¼), Resistant (+½), Hardened (x2; +½) (67 Active Points)
10       8)  Life Support  (Extended Breathing: 1 END per Turn; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
24       9)  +8 PER with Sight Group and Combat Sense
16       10) Rapid ( x100) with Sight Group and Combat Sense
164     11) +90 STR, Inherent (+¼), Reduced Endurance (0 END; +½) (164 Active Points) (Modifiers affect Base Characteristic)
55       12) +20 DEX, Inherent (+¼) (55 Active Points) (Modifiers affect Base Characteristic)
39       13) +30 CON, Inherent (+¼) (39 Active Points) (Modifiers affect Base Characteristic)
105     14) +8 SPD, Inherent (+¼) (105 Active Points) (Modifiers affect Base Characteristic)
60       15) Deflection, Hardened (x2; +½), Reduced Endurance (0 END; +½), Resistant (+½), Impenetrable (+½) (60 Active Points)
80       16) After Images:  Sight and Smell/Taste Groups and Combat Sense Images, +/-5 to PER Rolls, +5 DCV Bonus, Persistent (+¼), Inherent (+¼), Reduced Endurance (0 END; +½) (120 Active Points); Limited Power Only usable while moving. (-½)
             
205     Movement:  Multipower, 205-point reserve
13f      1)  Leaping +60m (64m forward, 32m upward) (Accurate, x128 Noncombat), Reduced Endurance (0 END; +½), No Gravity Penalty (+½) (132 Active Points)
13f      2)  Running +60m (72m total), x128 Noncombat, Reduced Endurance (0 END; +½) (135 Active Points)
4f        3)  Swimming +30m (34m total) (x32 Noncombat), Reduced Endurance (½ END; +¼) (44 Active Points)         1 END
1f        4)  Serious Leap:  Flight 4m, Reduced Endurance (½ END; +¼), No Gravity Penalty (+½), MegaScale (1m = 100 million km; +3) (19 Active Points); Limited Power Simulates Accurate Leaping (-1)      1 END
             
300     Fighting Skills:  Multipower, 300-point reserve
5f        1)  Normal Punch:  Hand-To-Hand Attack +8d6, Armor Piercing (+¼), Reduced Endurance (½ END; +¼) (60 Active Points); Hand-To-Hand Attack (-¼)                                                   2 END
7f        2)  Consecutive Normal Punch:  Hand-To-Hand Attack +8d6, Armor Piercing (+¼), Reduced Endurance (½ END; +½), Autofire (5 shots; +½) (90 Active Points); Hand-To-Hand Attack (-¼)       3 END
24f      3)  Serious Punch (One Punch Finisher):  Hand-To-Hand Attack +13d6 (Reduced Negation (5)), Armor Piercing (+¼), Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (18m Cone; +¾), Thin Cone (-¼), Selective (+¼), MegaScale (1m = 10 km; +1 ¼) (300 Active Points); Hand-To-Hand Attack (-¼)   14 END
             
 

       Perks
1          Fringe Benefit:  Certification to be a Hero

       Talents
31       Combat Sense (Rapid (x100), Sense, Tracking) 14-
5          Lightning Reflexes (+5 DEX to act first with All Actions)

       Skills
3          Acrobatics 15-
3          Breakfall 15-
3          Climbing 15-
16       +2 with HTH Combat
1          Computer Programming 8-
0          Concealment 8-
0          Deduction 8-
10       Defense Maneuver I-IV
2          AK: Home Mega City 11-
6          KS: Physiology 14-
3          Navigation 11-
12       +4 to offset a specific negative OCV modifier with all attacks
12       +6 to offset a specific negative modifier with SIGHT based Perception Rolls
0          Persuasion 8-
1          PS: Hero as a Hobby 8-
10       Rapid Attack
0          Shadowing 8-
3          Stealth 15-
3          Streetwise 11-

Total Powers & Skill Cost:  2045
Total Cost:  2231

2231+   Disadvantages
5          Psychological Complication:  Indifferent Heroics (its just a hobby) (Uncommon; Moderate)
10       Psychological Complication:  Bargain Hunter - Saitama is more concerned over finding a good bargain on food than drawing out a fight. (Uncommon; Strong)
10       Psychological Complication:  Hates Mosquitoes (Uncommon; Strong)
20       Social Complication:  Unimpressive Appearance. Very Frequently, Major
15       Social Complication:  Has difficulty remembering names and faces of people unless he interacts with them regularly, often miss pronouncing their names or just calling them something that sounds similar. Very Frequently, Minor
5          Negative Reputation:  Unassuming appearance results in a lack of interest in him and underestimation of what he is capable of (for both good and bad reasons)., Infrequently
35       Custom Complication - He has difficulty hitting tiny things like mosquitoes even given his incredible speed and power.  (Every 5pts in this equal a -1 to OCV on attack rolls against qualifying targets.)


Total Disadvantage Points:  2231

Background/History:  Saitama (????, Saitama) is the main protagonist of OnePunch-Man and the most powerful hero alive. Saitama faces a self-imposed existential crisis, as he is now too powerful to gain any thrill from his deeds.

He registered with the Hero Association as a C-Class and eventually made a big leap to become a B-Class Superhero and is tasked to defend Z-City against Mysterious Beings. Under the Hero Association, he is given the name Caped Baldy (?????, Hagemanto).

Personality/Motivation:  For a superhero, Saitama is thought to be quite indifferent. Even the mightiest foes pose no challenge to him, so he doesn't take his hero work very seriously and beats monsters like swatting insects. Since his superhero work has begun to bore him, he is constantly searching for an opponent that can challenge him. The lack of any such opponents has led him to suffer from an existential crisis, and he claims that his ability to feel any and all emotions has dulled considerably. He stated that he just became a hero because it was his dream and for self-satisfaction and before becoming one, used to suffer from anxiety issues. Despite his boredom, Saitama does not ignore crime, as in his own words (having displayed a lack of understanding at the disaster level system), "If the heroes run and hide, who will stay and fight?".

The combination of his attitude, unstoppable strength, and distinctively simple and 'unimpressive' appearance often cause his battles to become anticlimactic. Saitama will usually allow his opponents rant about their motives and power up into their strongest forms before obliterating them with a single punch. However if they talk too much he will either interrupt them or just punch them.

A running gag about Saitama is his inability to remember people's faces and names, seen when he forgot Sonic's name and could not remember who Tanktop Tiger was. Because of this, he always ends up pronouncing their names incorrectly.

As of some special chapter during his time participating a costume contest, appearance doesn't matter to him, the only thing matters to him are his abilities and his desire to be a the super hero he's been training for. That being said, he does care about his cleanliness, as the only thing he ever really complains about is how he gets dirt on his clothes or blood on his gloves. Though he doesn't care about appearances, he has shown dislike towards his hero name, Caped Baldy. Thus even after receiving it, he always refers to himself as Saitama.

Saitama has been shown to be very humble, as he purposefully let the masses turn against him, for the sake of the defeated heroes to be given credit for their efforts; claiming that they had weakened the Sea King before his arrival. He did the same for the police in the Special Chapter, dressing as one of them and killed a monster, though he would had gain much fame had he revealed who he actually was. He also didn't mind that King took credit for all of his achievements.

Another surprising thing about Saitama is that he is surprisingly tactful and insightful, being well able to discern situations and character traits from the people and environment around him fairly easily. Having picked up a number of hints to Sonic's own persona on their first meeting and when two tank top heroes jealously plotted to ruin him after the meteor event that there were irate and self-serving hero types like them, as well as discerning Fubuki's forced offer of submission or destruction just before his crackdown on how the hero world really works than how it is currently run.

Saitama has been shown to show remorse to his enemies before, particularly ones who can give him an actual fight and don't go down in one hit. One such example of this being Boros, to whom, in order to give an exciting fight to (seeing as he could relate to having similar amounts of power), though in the end, still couldn't draw out Saitama's full power.[2]

Saitama does not actually care if people insult him and he usually ignores them and says that they need a hobby; the only insult that could at the very least get a what could be called reaction out of him is when someone mentions his bald head. He also shows a measure of concern when it comes to bargains, as seen when he fought Carnage Kabuto, when he was more shocked upon the realization that he was going to miss a bargain sale, rather than his opponent, who had undergone a transformation and was whacking him around. Despite his general indifference to most things, Saitama was genuinely shocked to when he realized that no one actually knew of him, despite his achievements (although this could be attributed to the fact that he never stuck around after saving the day).

Saitama shows impressive restrain with his power, considering that with his physical ability, he is capable of splitting the sky, or jumping from the moon to earth easily. He manages to beat nearly all of his opponents with a single punch, though occasionally causes more devastation than necessary. While he has no problem killing monsters, Saitama has yet to be seen killing another human, and uses only enough strength to knock them out.

Quote:  "Just an average guy who serves as an average hero"
"Having an overwhelming power is boring as hell."
"The true power of us human beings is that we can change ourselves on our own."
"Do you honestly think you won't get any stronger for the rest of your life? Instead of sitting around frustrated, it's better to keep on moving forward. I'm going now. Today's a special day in case you didn't know. The market's selling veggies at 30% off."


Powers/Tactics:  Saitama is the titular OnePunch-Man and the strongest character in the series. No enemy has been able to injure him in any way, or even survive from a single earnest punch. A few enemies have survived punches from him, such as any human he has struck, and Boros, whom Saitama empathized with and held back against so as to give him a satisfying fight. Saitama's power is that his body is far beyond human limits, allowing him to achieve astounding physical feats. His strength is so great that it vastly eclipses even artificial beings designed or bred specifically for superhuman combat, such as mechanical beings or the mutated warriors from the House of Evolution. Since no enemies have posed any real challenge to Saitama yet, the upper bound of his strength is likely even higher than it appears. While his power is only limited to heightened human traits - Saitama cannot fly or fire energy blasts - his superhuman abilities more than makes up for the lack of variety in his powers.

The origin of Saitama's immense strength is mysterious and unclear. Although he tells everyone he got his incredible power through mere strength training, no one believes him at all. According to Saitama, after a year and half of 100 daily push-ups, sit-ups, and squats, plus 10 km daily running, he had achieved some level of superhuman strength. This training was apparently so intense for Saitama that he at times felt he might die, and claims that it is what caused all of his hair to suddenly and eventually fall out. He apparently continued his training for another year and half before beginning his hero career. Genos believes that Saitama doesn't actually know or understand how he gained his power, and hopes to learn the secret by sparring with and observing him. It should be noted, however, that Saitama would complete all parts of the training one after the other without breaks and was battling mysterious beings that appeared during that time, which would have made completing the training more intense than would normally be expected.

Campaign Use:  NONE - This character is so immensly powerful that he really shouldn't be used in a game, especially under the control of a player!

Appearance:  Saitama is a bald, ordinary looking man with a thin, but well-built physique and of average height and weight. He claims to have lost all of his hair suddenly and prematurely as a result of the toll taken on his body by his intense hero training. Three years before the story line, Saitama had spiky, black hair and brown eyes that are usually represented by dots.  He is 25yrs old, and human...though his power would almost imply he is beyond any level of understanding of what a human is.

Saitama is usually deliberately drawn in a simpler style than all the other characters, with an elliptical shaped head and only a simple mouth and eyes. When drawn in a more serious style with more detail, Saitama is revealed to have sharp features, dangerous looking eyes, and a chiseled musculature. Even his posture undergoes a metamorphosis, with a slack posture and sloping elbows when lax, while possessing a straightened posture and squared shoulders when serious. His costume is a plain yellow jumpsuit with a short zipper at the collar and a belt. The costume is finished out by a red ensemble of boots, gloves and a white or red cape.








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