- Saitama is so powerful it's not easy to put his stats into numbers.
- The build is based roughly off how powerful Dr. Destroyer is.
- This is not a Player Character build. This is more of a rational attempt to build a working idea of Saitama as a Hero System/Champions character. Now if you were looking to have him used in a game as a PC character then keep in mind that other PC's should be built on nearly the same amount of points as him (which is an insane amount really).
- The build is of course my opinion...so there. However his history noted below was taken from the One Punchman wiki.
Saitama
Val Char Cost Roll Notes
10 STR 0 29- Lift
26.2ktons; 20d6
10 DEX 0 15- OCV: 10/DCV:
10
10 CON 0 17-
20 BODY 10
10 INT 0 11- PER
Roll 11-/19-
20 EGO 10 13- ECV: 3 - 14
10 PRE 0 11- PRE
Attack: 2d6
10 PD 8 Total: 30 PD (30 rPD)
10 ED 8 Total: 30 ED (30 rED)
2 SPD 0 Phases: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12
20 REC 16
100 END 16
50 STUN 15 Total
Characteristic Cost: 186
Movement: Running: 72m/9216m
Flight: 4m/8m
Leaping: 64m/8192m
Swimming: 34m/1088m
Cost Powers END
Beyond Human Limits
187 1)
Damage Negation (-5 DCs Physical, -5 DCs Energy, -5 DCs Mental),
Hardened (+¼), Inherent (+¼), Impenetrable (+1) (187 Active Points)
165 2)
Physical Damage Reduction, Resistant, 75%, Inherent (+¼), Hardened (x2;
+½), Impenetrable (+1) (165 Active Points)
165 3)
Energy Damage Reduction, Resistant, 75%, Inherent (+¼), Hardened (x2;
+½), Impenetrable (+1) (165 Active Points)
72 4)
+20 PD, Inherent (+¼), Resistant (+½), Hardened (x4; +1) (72 Active
Points) (Modifiers affect Base Characteristic)
72 5)
+20 ED, Inherent (+¼), Resistant (+½), Hardened (x4; +1) (72 Active
Points) (Modifiers affect Base Characteristic)
67 6)
Mental Defense (30 points total), Inherent (+¼), Hardened (x2; +½),
Resistant (+½) (67 Active Points)
67 7)
Power Defense (30 points), Inherent (+¼), Resistant (+½), Hardened (x2;
+½) (67 Active Points)
10 8)
Life Support (Extended Breathing:
1 END per Turn; Safe in High Pressure; Safe in High Radiation; Safe in Intense
Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
24 9)
+8 PER with Sight Group and Combat Sense
16 10) Rapid ( x100) with Sight Group and
Combat Sense
164 11) +90 STR, Inherent (+¼), Reduced
Endurance (0 END; +½) (164 Active Points) (Modifiers affect Base
Characteristic)
55 12) +20 DEX, Inherent (+¼) (55 Active
Points) (Modifiers affect Base Characteristic)
39 13) +30 CON, Inherent (+¼) (39 Active
Points) (Modifiers affect Base Characteristic)
105 14) +8 SPD, Inherent (+¼) (105 Active
Points) (Modifiers affect Base Characteristic)
60 15) Deflection, Hardened (x2; +½),
Reduced Endurance (0 END; +½), Resistant (+½), Impenetrable (+½) (60 Active
Points)
80 16) After Images: Sight and Smell/Taste Groups and Combat Sense
Images, +/-5 to PER Rolls, +5 DCV Bonus, Persistent (+¼), Inherent (+¼), Reduced
Endurance (0 END; +½) (120 Active Points); Limited Power Only usable while
moving. (-½)
205 Movement: Multipower, 205-point reserve
13f 1)
Leaping +60m (64m forward, 32m upward) (Accurate, x128 Noncombat),
Reduced Endurance (0 END; +½), No Gravity Penalty (+½) (132 Active Points)
13f 2)
Running +60m (72m total), x128 Noncombat, Reduced Endurance (0 END; +½)
(135 Active Points)
4f 3)
Swimming +30m (34m total) (x32 Noncombat), Reduced Endurance (½ END; +¼)
(44 Active Points) 1 END
1f 4)
Serious Leap: Flight 4m,
Reduced Endurance (½ END; +¼), No Gravity Penalty (+½), MegaScale (1m = 100
million km; +3) (19 Active Points); Limited Power Simulates Accurate Leaping
(-1) 1 END
300 Fighting Skills: Multipower, 300-point reserve
5f 1)
Normal Punch: Hand-To-Hand
Attack +8d6, Armor Piercing (+¼), Reduced Endurance (½ END; +¼) (60 Active
Points); Hand-To-Hand Attack (-¼) 2 END
7f 2)
Consecutive Normal Punch:
Hand-To-Hand Attack +8d6, Armor Piercing (+¼), Reduced Endurance (½ END;
+½), Autofire (5 shots; +½) (90 Active Points); Hand-To-Hand Attack (-¼) 3 END
24f 3) Serious
Punch (One Punch Finisher):
Hand-To-Hand Attack +13d6 (Reduced Negation (5)), Armor Piercing (+¼),
Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (18m Cone;
+¾), Thin Cone (-¼), Selective (+¼), MegaScale (1m = 10 km; +1 ¼) (300 Active
Points); Hand-To-Hand Attack (-¼) 14 END
Perks
1 Fringe Benefit: Certification to be a Hero
Talents
31 Combat Sense (Rapid (x100), Sense,
Tracking) 14-
5 Lightning Reflexes (+5 DEX to act
first with All Actions)
Skills
3 Acrobatics 15-
3 Breakfall 15-
3 Climbing 15-
16 +2 with HTH Combat
1 Computer Programming 8-
0 Concealment 8-
0 Deduction 8-
10 Defense Maneuver I-IV
2 AK: Home Mega City 11-
6 KS: Physiology 14-
3 Navigation 11-
12 +4 to offset a specific negative OCV
modifier with all attacks
12 +6 to offset a specific negative modifier
with SIGHT based Perception Rolls
0 Persuasion 8-
1 PS: Hero as a Hobby 8-
10 Rapid Attack
0 Shadowing 8-
3 Stealth 15-
3 Streetwise 11-
Total Powers
& Skill Cost: 2045
Total Cost: 2231
2231+ Disadvantages
5 Psychological Complication: Indifferent Heroics (its just a hobby)
(Uncommon; Moderate)
10 Psychological Complication: Bargain Hunter - Saitama is more concerned
over finding a good bargain on food than drawing out a fight. (Uncommon;
Strong)
10 Psychological Complication: Hates Mosquitoes (Uncommon; Strong)
20 Social Complication: Unimpressive Appearance. Very Frequently,
Major
15 Social Complication: Has difficulty remembering names and faces of
people unless he interacts with them regularly, often miss pronouncing their
names or just calling them something that sounds similar. Very Frequently,
Minor
5 Negative Reputation: Unassuming appearance results in a lack of
interest in him and underestimation of what he is capable of (for both good and
bad reasons)., Infrequently
35 Custom Complication - He has difficulty
hitting tiny things like mosquitoes even given his incredible speed and
power. (Every 5pts in this equal a -1 to
OCV on attack rolls against qualifying targets.)
Total
Disadvantage Points: 2231
Background/History: Saitama (????, Saitama) is the main
protagonist of OnePunch-Man and the most powerful hero alive. Saitama faces a
self-imposed existential crisis, as he is now too powerful to gain any thrill
from his deeds.
He registered
with the Hero Association as a C-Class and eventually made a big leap to become
a B-Class Superhero and is tasked to defend Z-City against Mysterious Beings.
Under the Hero Association, he is given the name Caped Baldy (?????,
Hagemanto).
Personality/Motivation: For a superhero, Saitama is thought to be
quite indifferent. Even the mightiest foes pose no challenge to him, so he
doesn't take his hero work very seriously and beats monsters like swatting
insects. Since his superhero work has begun to bore him, he is constantly
searching for an opponent that can challenge him. The lack of any such opponents
has led him to suffer from an existential crisis, and he claims that his
ability to feel any and all emotions has dulled considerably. He stated that he
just became a hero because it was his dream and for self-satisfaction and
before becoming one, used to suffer from anxiety issues. Despite his boredom,
Saitama does not ignore crime, as in his own words (having displayed a lack of
understanding at the disaster level system), "If the heroes run and hide,
who will stay and fight?".
The combination
of his attitude, unstoppable strength, and distinctively simple and
'unimpressive' appearance often cause his battles to become anticlimactic.
Saitama will usually allow his opponents rant about their motives and power up
into their strongest forms before obliterating them with a single punch.
However if they talk too much he will either interrupt them or just punch them.
A running gag
about Saitama is his inability to remember people's faces and names, seen when
he forgot Sonic's name and could not remember who Tanktop Tiger was. Because of
this, he always ends up pronouncing their names incorrectly.
As of some
special chapter during his time participating a costume contest, appearance
doesn't matter to him, the only thing matters to him are his abilities and his
desire to be a the super hero he's been training for. That being said, he does
care about his cleanliness, as the only thing he ever really complains about is
how he gets dirt on his clothes or blood on his gloves. Though he doesn't care
about appearances, he has shown dislike towards his hero name, Caped Baldy.
Thus even after receiving it, he always refers to himself as Saitama.
Saitama has been
shown to be very humble, as he purposefully let the masses turn against him,
for the sake of the defeated heroes to be given credit for their efforts;
claiming that they had weakened the Sea King before his arrival. He did the
same for the police in the Special Chapter, dressing as one of them and killed
a monster, though he would had gain much fame had he revealed who he actually
was. He also didn't mind that King took credit for all of his achievements.
Another
surprising thing about Saitama is that he is surprisingly tactful and
insightful, being well able to discern situations and character traits from the
people and environment around him fairly easily. Having picked up a number of
hints to Sonic's own persona on their first meeting and when two tank top
heroes jealously plotted to ruin him after the meteor event that there were
irate and self-serving hero types like them, as well as discerning Fubuki's
forced offer of submission or destruction just before his crackdown on how the
hero world really works than how it is currently run.
Saitama has been
shown to show remorse to his enemies before, particularly ones who can give him
an actual fight and don't go down in one hit. One such example of this being
Boros, to whom, in order to give an exciting fight to (seeing as he could
relate to having similar amounts of power), though in the end, still couldn't
draw out Saitama's full power.[2]
Saitama does not
actually care if people insult him and he usually ignores them and says that
they need a hobby; the only insult that could at the very least get a what
could be called reaction out of him is when someone mentions his bald head. He
also shows a measure of concern when it comes to bargains, as seen when he
fought Carnage Kabuto, when he was more shocked upon the realization that he
was going to miss a bargain sale, rather than his opponent, who had undergone a
transformation and was whacking him around. Despite his general indifference to
most things, Saitama was genuinely shocked to when he realized that no one
actually knew of him, despite his achievements (although this could be
attributed to the fact that he never stuck around after saving the day).
Saitama shows
impressive restrain with his power, considering that with his physical ability,
he is capable of splitting the sky, or jumping from the moon to earth easily.
He manages to beat nearly all of his opponents with a single punch, though
occasionally causes more devastation than necessary. While he has no problem
killing monsters, Saitama has yet to be seen killing another human, and uses
only enough strength to knock them out.
Quote: "Just an average guy who serves as an
average hero"
"Having an
overwhelming power is boring as hell."
"The true
power of us human beings is that we can change ourselves on our own."
"Do you
honestly think you won't get any stronger for the rest of your life? Instead of
sitting around frustrated, it's better to keep on moving forward. I'm going
now. Today's a special day in case you didn't know. The market's selling
veggies at 30% off."
Powers/Tactics: Saitama is the titular OnePunch-Man and the
strongest character in the series. No enemy has been able to injure him in any
way, or even survive from a single earnest punch. A few enemies have survived
punches from him, such as any human he has struck, and Boros, whom Saitama
empathized with and held back against so as to give him a satisfying fight.
Saitama's power is that his body is far beyond human limits, allowing him to
achieve astounding physical feats. His strength is so great that it vastly
eclipses even artificial beings designed or bred specifically for superhuman
combat, such as mechanical beings or the mutated warriors from the House of
Evolution. Since no enemies have posed any real challenge to Saitama yet, the
upper bound of his strength is likely even higher than it appears. While his
power is only limited to heightened human traits - Saitama cannot fly or fire
energy blasts - his superhuman abilities more than makes up for the lack of
variety in his powers.
The origin of
Saitama's immense strength is mysterious and unclear. Although he tells
everyone he got his incredible power through mere strength training, no one
believes him at all. According to Saitama, after a year and half of 100 daily
push-ups, sit-ups, and squats, plus 10 km daily running, he had achieved some
level of superhuman strength. This training was apparently so intense for
Saitama that he at times felt he might die, and claims that it is what caused
all of his hair to suddenly and eventually fall out. He apparently continued
his training for another year and half before beginning his hero career. Genos
believes that Saitama doesn't actually know or understand how he gained his
power, and hopes to learn the secret by sparring with and observing him. It
should be noted, however, that Saitama would complete all parts of the training
one after the other without breaks and was battling mysterious beings that
appeared during that time, which would have made completing the training more
intense than would normally be expected.
Campaign Use: NONE - This character is so immensly powerful
that he really shouldn't be used in a game, especially under the control of a
player!
Appearance: Saitama is a bald, ordinary looking man with
a thin, but well-built physique and of average height and weight. He claims to
have lost all of his hair suddenly and prematurely as a result of the toll
taken on his body by his intense hero training. Three years before the story
line, Saitama had spiky, black hair and brown eyes that are usually represented
by dots. He is 25yrs old, and
human...though his power would almost imply he is beyond any level of
understanding of what a human is.
Saitama is
usually deliberately drawn in a simpler style than all the other characters,
with an elliptical shaped head and only a simple mouth and eyes. When drawn in
a more serious style with more detail, Saitama is revealed to have sharp
features, dangerous looking eyes, and a chiseled musculature. Even his posture
undergoes a metamorphosis, with a slack posture and sloping elbows when lax,
while possessing a straightened posture and squared shoulders when serious. His
costume is a plain yellow jumpsuit with a short zipper at the collar and a
belt. The costume is finished out by a red ensemble of boots, gloves and a white
or red cape.
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