Now for those who are new to Hero System or who have yet to try the system out and want to see a character before you pick up the system.
Now as has been the case for the Hero System characters I've posted in the past, this character is another super hero although it is a speedster this time.
Like with a lot of the characters I'm only going posting the basics of who they are as well as a decent name for them, but for a background or anything like that it's going to be up to you to decide that what will be.
======================================================================
Slipstream
Val Char Cost Roll Notes
15 STR 5 12- Lift
200.0kg; 3d6 HTH damage [1]
25 DEX 30 14- OCV:
10/DCV: 12
15 CON 5 12-
13 INT 3 12- PER
Roll 12-
10 EGO 0 11- ECV:
3 - 3
13 PRE 3 12- PRE
Attack: 2 1/2d6
10 PD 8 Total: 10/30 PD (0 rPD)
10 ED 8 Total: 10 ED (0 rED)
5/7 SPD 30 Phases:
3, 5, 8, 10, 12/2, 4, 6, 7, 9, 11, 12
12 REC 8
50 END 6
40 STUN 10
12 BODY 2
Total Characteristics Cost: 198
Movement: Running: 12m/[Noncombat]"
Leaping: 4m/[Noncombat]"
Swimming: 4m/[Noncombat]"
Cost Powers END
33 Superspeed (Movement): Multipower,
50-point reserve, (50 Active Points);
all slots Leaves A Trail (-1/4), Limited Power Unleashed Speed must be active
in order to use the powers in this multipower (-1/4)
3f 1)
Super Speed Running: Flight 35m, x4 Noncombat, Reduced Endurance
(1/2 END; +1/4) (50 Active Points); Only In Contact With A Surface (-1/4),
Leaves A Trail (-1/4), Limited Power Unleashed Speed must be active in order to
use the powers in this multipower (-1/4) 2
3f 2)
Hyper Running: Flight 25m, MegaScale (1m = 1 km; +1) (50 Active
Points); Only In Contact With A Surface (-1/4), Leaves A Trail (-1/4), Limited
Power Unleashed Speed must be active in order to use the powers in this
multipower (-1/4) 5
43 Super Speed (Abilities): Multipower,
54-point reserve, (54 Active Points);
all slots Limited Power Unleashed Speed must be active in order to use the
powers in this multipower (-1/4)
3f 1)
Rapid Punch: Hand-To-Hand Attack +8d6, Reduced Endurance (1/2
END; +1/4) (50 Active Points); Hand-To-Hand Attack (-1/4), Limited Power
Unleashed Speed must be active in order to use the powers in this multipower
(-1/4) 2
3f 2)
Autofire Punch: Hand-To-Hand Attack +5d6, Reduced Endurance (1/2
END; +1/2), Autofire (5 shots; +1/2) (50 Active Points); Hand-To-Hand Attack
(-1/4), No Knockback (-1/4), Limited Power Unleashed Speed must be active in
order to use the powers in this multipower (-1/4) 2
3f 3)
Kinetic Transfer Strike: Hand-To-Hand Attack +7d6, Double
Knockback (+1/2) (52 Active Points); Limited Power Must move before making the
strike. (-1/2), Hand-To-Hand Attack (-1/4) 5
3f 4)
Some Disassembly Required: Dispel Technology 12d6, Any one piece
of technology object power at a time (+1/2) (54 Active Points); No Range
(-1/2), Limited Power Unleashed Speed must be active in order to use the powers
in this multipower (-1/4) 5
16 Unleashed Speed: +2 SPD (20 Active
Points); Costs Endurance (Only Costs END to Activate; -1/4) 2
4 Knockback Resistance -4m 0
5 Resist Stunning: +8 CON (8
Active Points); Conditional Power Only to resist being Stunned (-1/2)
10 +20 PD (20 Active Points); Conditional
Power Only Protects Against Damage From Move Bys/ Throughs The Character
Performs (-1)
12 Moving Attack Tactics: (Total: 12
Active Cost, 12 Real Cost) +2 OCV with Grab Bys, Move Bys, and Move Throughs.
(Real Cost: 6) plus +2 DCV with Grab Bys, Move Bys, and Move Throughs. (Real
Cost: 6) 0
Talents
18 Combat Luck (9 PD/9 ED)
Skills
--Non-Combat Skills--
0 1)
Acting 8-
2 2)
Charm 10-
2 3)
Climbing 10-
0 4)
Concealment 8-
0 5)
Conversation 8-
3 6)
Deduction 12-
2 7)
KS: Military Protocol 11-
2 8)
KS: Machinery 11-
3 9)
Mechanics 12-
0 10)
Language: English (completely
fluent; literate) (4 Active Points)
3 11)
Persuasion 12-
3 12)
PS: Jet Mechanic 12-
3 13)
Shadowing 12-
3 14)
TF: Common Motorized Ground
Vehicles, Tracked Military Vehicles, Wheeled Military Vehicles
--Combat Skills--
3 1)
Acrobatics 14-
3 2)
Breakfall 14-
1 3)
Combat Driving 8-
10 4)
Defense Maneuver I-IV
Total Powers
& Skills Cost: 202
Total Cost: 400
400+ Disadvantages
20 Psychological Complication: Code vs. Killing (Very Common; Strong)
10 Physical Complication: Narcolepsy (Infrequently; Slightly Impairing)
20 Psychological Complication: Brash (Very Common; Strong)
Total
Disadvantage Points: 400
No comments:
Post a Comment