What its all about...

As a fan of table top Role Playing Games, and Video Games, not to mention anime I once had a web site that I devoted to creating conversions of the things I liked to a particular game system or another.

Well I'm back and its time to get back to posting and talking about the things I like with others.

Video Games: I will be trying to write reviews for games I play and may even work out conversions of games to table top RPG's for gamers to enjoy, or at least I will give a guiding hand rather than doing all the work myself. Unfortunately the only game system I own is an X-Box 360, and my computer which kind of limits what I can do. Unless some kind soul wants to buy me an X-Box One. :)

Table Top RPG's: I play a few different table top games along with my friends. Sometimes I will write about a game system I have read up on or tried out, and may write up a conversion for agame system. Game systems I typically play are - Hero System (Champions, Fantasy Hero); Star Wars (Fantasy Flight Version, Saga Edition); Savage Worlds, D&D (3.5 Edition, 5th Edition); Pathfinder, and possibly others in the future.

But I look forward to providing folks with some entertainment and to get some discussions going on things I may post (but please keep it civil).

Also please feel free to click on any ads that are on my blog here, doing so really helps me out.

Monday, September 21, 2015

Man I've been busy! Well let's get going on something.

Hey everyone I've been busy playing Metal Gear Solid V and of course working and getting my kid to school (that would be my daughter, she started Kindergarten this year).  But it's not the only thing I've been doing.

Ever since Dragon Ball Resurrection of F, there has been a resurgence of Dragon  Ball on the market, namely with the arrival of Dragon Ball Super.



Now I've been working on a home brew RPG system and I decided, why not incorporate that into something Dragon Ball Related.

To that end I've used the old DBZ RPG books I have as reference in my attempt to build a new Dragon Ball RPG (unofficial of course).

So here is a bit of a glimpse at my through process here:

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Character Mechanics
A character is made up of a number of statistical parts.
·         Attributes:  These make up the core of the character affecting many aspects of what the character can do.
·         Statistics:  This is derived information that helps to determine what a character can do, how much punishment they can take and so on.
·         Skills:  These are things that a character knows how to do and covers what one may have learned in school, training they have had and so on.
·         Traits:  A characters traits are based upon not only what species they are, but any personal traits that help to set your character apart from others.
·         Powers:  The powers that a character has are either a part of their species traits, abilities developed from training to wield one’s ki, or they are technology based.

A character and their abilities are built off of a certain number of points that they start off of.  This amount can be adjusted based upon the threats that they may face.  For example a character facing off against a Frieza like opponent would be built with only so many points, but a character facing off against a Cell like opponent would be built on much more than the one who faced Frieza.


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I'm also pulling influence from other game systems like Hero System and the new Star Wars (FFG) game system.

So far I have outlined some rules for Attributes and Statistics.  After that I set in on creating some character species to choose from.  To give folks an idea of what I've done here is an example of one of the species.

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Android
Not a typical race that is found.  Androids come in one of two varieties, fully mechanical constructs or augmented beings (cyborgs).  The term android is more of a generalization of what they are.  Characters built as mechanical androids have a number of advantages and disadvantages pertaining to their mechanical nature.  Typically mechanical type androids have to be repaired if they sustain enough physical damage, but due to their mechanical nature they are often immensely strong and fast, but cannot use ki typically, instead they have to rely upon built in weapon systems with either limited ammunition, or attacks are powered by the androids own power supply.

Cyborgs function differently of course.  A cyborg is typically an augmented human or other race that has resulted in enough biological changes being made that allows them to gain certain benefits of being mechanical, but also maintain the biological capabilities of the species they were augmented from.  Cyborgs can use ki and unless built for it, they use ki in the same manner as anyone else.

Mechanized Android
Might
Agility
Intellect
Spirit
Personality
4
2
2
1
1

Mechanized Android Positive Traits
·         Improved Strength Level 2:  The Android possesses strength on a superior level than normal beings.  Each level of Improved Strength that a character possesses increases the multiplier for a character’s passive lifting by 10, and adds an additional die to their melee damage.
·         Durable Level 2:  The Android possesses greater than normal resistance to physical damage.  Each level of Toughness multiplier is increased by 1 per level in this trait.
·         Mechanical Mind:  The Android cannot be subjected to psychic attacks or attacks that would dominate their mind.  Attack attempts automatically fail.
·         Mechanized Body:  The Android is a machine and does not tire by normal means.  Androids do not suffer the effects of fatigue, but instead run off a power supply of some sort.  Typically an Android’s power supply will recharge when they shut down for a time (essentially falling asleep) allowing them to recover of their expended energy (Recovery is allowed at one minute intervals while powered down).  This character gains the Power Supply Statistic in the place of their Stamina.  This is equal to their Might score x10 instead.
·         Augmentations:  The Android, having a mechanical body, can have weapons and pieces equipment built into their body.  How this is built in depends on what is desired.  A weapon could be jutting out and cannot be concealed in the body; on the other hand the weapon can be concealed if desired.  However an android can only have so many augmentations done on their body.  The number of augmentations (or powers if you will) is limited to their Might Score x2.
·         Not Alive:  Androids are not living creatures and as such they do not need to breath, eat or drink but typically do need to undergo maintenance of some sort at least on a monthly basis.  They do not need to sleep either so long as they still have power to operate on.


Mechanized Android Negative Traits
·         Vulnerability:  Androids are often vulnerable to electromagnetic attacks due to their various systems.  An electromagnetic attack doesn’t do physical damage but does short out an Androids systems.  Androids hit with an electromagnetic attack are immediately Stunned and must make a Resistance skill roll to avoid being shut down, the roll is vs. the damage taken.  Note that some androids have protected systems that allow them to avoid this problem, as such this negative trait can be bought off.
·         Dull Personality:  Due to the Android being an artificial creation it is unable to understand emotions (typically) and doesn’t feel them.  As such when using Personality skills (except for Intimidation) the character the difficulty of their rolls doubled.  Note that this negative trait can be bought off to show an advanced AI that the Android may have.
·         Cannot Heal:  Androids cannot recover lost Health through their Recovery.  Instead a Technology skill roll is needed in order to repair any damage done to them, working in a similar capacity to a Medical skill roll.  Note that powers can be developed that could circumvent this.
·         Cannot Use Ki:  Androids cannot use Ki since they are not living creatures.  Some Androids may possess the ability to absorb Ki and then use it, but cannot generate it on their own, thus if they use up their supply of Ki they cannot use Ki based powers.
·         Powered Lividity:  Androids need power in order to operate.  They typically use 1 point of power per hour of operation.  If the Android has powers that make use of this power supply as well then it can cut into the Androids maximum operation time.

Starting XP:  160pts



Cyborg Android
Might
Agility
Intellect
Spirit
Personality
3
2
2
2
2
Note that the Attributes for an Android who is a race other than human will have scores starting differently, as such adjust the score as needed but improve Might by 1 for being a cyborg.

Cyborg Android Positive Traits
·         Improved Strength Level 1:  The Android possesses strength on a superior level than normal beings.  Each level of Improved Strength that a character possesses increases the multiplier for a character’s passive lifting by 10, and adds an additional die to their melee damage.
·         Durable Level 1:  The Android possesses greater than normal resistance to physical damage.  Each level of Toughness multiplier is increased by 1 per level in this trait.
·         Energetic Level 1:  The Android does not tire so easily and has more Stamina than a person normally would.  Each level increases the multiplier for the character’s Stamina by 1.
·         Cybernetics:  The Android possess a number of implants that grant them additional traits.  In the traits section, select up to 2 traits to enhance on what the character can do.  These traits cannot be chosen from a species that the character isn’t.  These traits cost nothing for the character, but the character must be able to meet their requirements.

Cyborg Android Negative Traits
·         Cybernetic Systems:  The Androids systems may or may not be aware of all the systems they have or of the fact that they are a cyborg.  Typically a character’s cybernetic systems cannot be damaged, but powers can be built that can target and disable the cyborgs systems thus shutting down their powers.  This includes the Androids positive traits.
·         Living Being:  The Android is still a living being and thus needs to sleep, eat, and breath.

Starting XP:  160pts


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So that's what I've been up to in a nutshell.  I'll keep folks posted on how this progresses.



Tuesday, September 8, 2015

Gaming Dragons Discount Codes!!!

Hi everyone I am back again with more good discount codes from online gaming retailer Gaming Dragons.

If you are looking to pick up a new game this month via digital download on STEAM then check out these codes (although 1 is for PS4).  Also keep in mind that this website sells digital downloads for not just Steam, but PS4 and XBox One.

Now I will say that I have recently read a few things about the company so I want to outline how they do things.

First when you make your purchase it can take a few hours for you to get your activation code sent to you.  This is typically 2 hours but it can be longer as the company has to hear back from the game company first (you will get an e-mail with instructions).  Now when I got Batman Arkham Knight the instructions I got in my e-mail weren't straight forward on how to redeem the code.  But I found a better way to do it.  Once you got that you go back to the website, go into your account, and click on "My Games" from there you will see the games you have and a "key" code and a "Review" option.  Click on the "Key" and you will be taken instructions on how to redeem the code (as well as the code itself).

In the mean time check them out and enjoy.

 
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Friday, September 4, 2015

Metal Gear Solid 5, and Until Dawn - Monsters to Inspire Tabletop RPG Monsters

Alright it's taken me a while to figure out what to write about, and I figured I'd talk about a couple of different games.




I picked up Metal Gear Solid V from Steam using the last bit of money I had saved up at Gamestop, (I bought a gift card).  Now while I enjoyed Batman Arkham Knight (even with the lag) it has nothing on Metal Gear.  The game starts with a bang and its first hour grabs you and doesn't let you go.

More over your first mission introduces you to a new and relentless enemy.


The Skulls are a frightening creation that you meet early in the game.  There's no fighting them at that point so you have to out maneuver them, or out run them.

But its obviously not the only time when you will face them.  Later during a mission to recover a missile launcher you have to face them again, but this time you have the means of fighting them.  But its not easy, they teleport, attacking with blades and rifles.  More over the enemy soldiers that were present are now apart of their ranks, though they are easier to deal with than the actual enemy soldiers.

The enemies appear out of a mist, and if you manage to evade them they vanish along with the mist.

The Skulls are an enemy that would make a great opponent in a table top game - a frightening monster that can appear in mist and pursue its target relentlessly with in the area of the mist.  Their an enemy even super heroes would have a hard time with to a degree.  The mist obscures vision, and then the enemy, already quite fast, are unaffected by the mist, and they can teleport making it even more difficult to discern their location.

First off if you haven't played the game yet, and have a system that can run it, then its worth a buy even if you don't like how Konami is running things at the moment.


Be sure to check out my YouTube Channel to watch my playthrough of Metal Gear Solid V.



Next up is Until Dawn.  Now I never played the game but watched Tetra Ninja doa  perfect playthrough for the game.  Now keep in mind there are spoilers here so stop reading if you don't want things ruined for you about this game.  But if you don't care about spoilers then keep scrolling down.








Still here, then the next pic explains what you will face...and there's more than one.



While the killer in the game is scary its not frightening as he never actually kills anyone except through their own bad decisions.

Rather what really is a threat to the characters are the Wendigo's.  Now while I won't go into details too much about how they came to be in the game, here is what you should know about these monsters.

This is from wikipedia:

The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tautly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody [....] Unclean and suffering from suppurations of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption.

Not a bad description as this almost mimics the appearance of them from the game.

Now here is what the Until Dawn wiki has to say about their description.

A typical Wendigo is hideous in appearance. Their skin is taut against their body. Wendigo also have spinal disfiguration, giving them a hunchback-like appearance. Their teeth become sharper and disfigured. A Wendigo also has their sight changed to be able to see only movement. Their limbs become much longer, giving them the ability to climb up walls, and make small jumps from spot to spot in mere seconds. They also lose their hair, and throughout time, they eventually lose their male and female characteristics, and become skeletal in appearance.

A Wendigo is known to have some sort of set pattern. This begins with the tracking of the prey. This can take up to several hours. It seems they like to hunt prey that end up by themselves, than in packs and are shown to have great predatory skills. They seem to not lose their humanity completely as they can use some human-like tricks to lure their prey.
Their main way of communication is by screeching. They use this screeching as a way to scare prey into moving, leading to a gruesome kill. It's interesting to note however, that they have the ability to mimic the voice of someone they hear. It's unknown how this happens.

Despite their frail appearance, Wendigo are incredibly strong, capable of crushing a human skull with their bare hands. They seem to favor brutal, deliberate methods of killing their prey, such as gouging out the eyes of their victims or impaling them on hooks rather than simply slashing them with their claws, indicating that Wendigo are sadistic rather than merely animalistic killers.

There is also some other things about the monster from the game not mentioned in the other wiki.  Keep in mind there are some more spoilers here about the game.
  • The Wendigo may attack each other if they're the only ones moving.
  • The transformation into a Wendigo happens over about a three day period. Each day they become more monstrous and lose their humanity.
  • When a Wendigo bites or feeds, it becomes stronger. It's interesting to note that in the endgame when the Wendigo battle it out in the cabin, Hannah is able to overpower every single one of them. This is probably due to the fact that Hannah fed on Beth.
  • According to The Stranger's journal, a Wendigo's skin hard like armor, cannot be cut, stabbed, or pierced by bullets, though a shotgun can slow them down. The only surefire way to hold them at bay is to use fire, making their skin weak, though he doesn't advise finishing it off, only as a last resort, as death releases the Wendigo spirit.
  • Despite being undead-seeming mutant humans, Wendigos are not zombies, nor do they have an infectious bite; a person bitten by a Wendigo will not become one due to the attack, only if they eat human flesh while a Wendigo spirit is free to possess them.
  • It's likely the Wendigo can mimic other people's voices into luring their prey to kill them. Ashley claims that she heard Jessica calling for help within the mine, but Jessica says during her interview with the police that she didn't call for help and managed to escape. If Ashley chooses to follow Jessica's voice in the mines, she will be attacked and decapitated by a Wendigo if she opens a trap door in the floor.
  • It seems they retain some kind of traces of humanity in their behavior, as one of them used Jess' mobile phone as a bait to get her attention.
  • This is further supported if Josh notices Hannah's tattoo, she will kidnap him and turn him into a Wendigo instead of killing and eating him, implying familial bonds can still be partially recognized by the human side of the Wendigo.


Least to say that this is a terrifying enemy that can make its way into zombie RPG's, or even superhero RPG's, or well just about any RPG.  The Wendigo is virtually unkillable by normal tactics and even then, do you really want to kill it?  From a tabletop game stand point the Wendigo is an interesting enemy in that it is a smart hunter and it can only be killed under certain conditions.  Its incredibly lethal when it attacks, and survival requires quick thinking and knowing just how to deal with them.



Now while I could write up some rules and stuff for the Skulls and the Wendigo I am not going to do that at this time.  Instead I wanted to point out some possible elements that they can add to their games to spice things up and add an element of fear and/or dread to their games.  But either way these two opponents are interesting, and got me thinking about how they can be used in table top games.

The Skulls
Now I haven't gotten far enough into the game yet to know more about this unit.  But the idea here is an environmental hazard for players to deal with.  They can stealth around these opponents if they want, but ultimately it's better to run and evade getting hit by their attacks to get out of the mist.  While in the mist anything killed will fall to the Skulls control joining their ranks.  The skulls however cannot pursue opponents out of the mist.  So depending on what the players decide to do, and where they are can determine the difficulty they face.  Attacking the problem head on is one option as well, but it should be made apparent that the players should never stand their ground as it makes them an easy target.

Now the players could attempt to attack the Skulls, but it shouldn't be easy to take them down.  They leap around quickly, and teleport, vanishing from sight.  So its not a fight that a character should be able to easily win and thus should be a taxing fight.  The characters may even need special gear in order to pull this off.


The Wendigo
Sorry, I kind of got sidetracked by things so I didn't have chance to get back to this.

Now while the Skulls represent an environmental threat, the Wendigo is a more tangible threat.  Their strong, fast, but they have weaknesses.  In games like D&D and Savage Worlds a Wendigo would just be treated as a regular monster, possible a threat that either a single party member might be able to deal with or perhaps a threat that requires the whole party if there are more than one of these things.  Wendigo's in the game are fast, stealthy and when they strike its often with the attempt to either subdue (so they can eat a person alive later) or to kill in one strike.

For super hero games however the Wendigo in the game would pose a risk only to low end type heroes, or street level heroes (as they are called), but this also depends on how they are built and the exact system they are used in.  For example in Hero System a Wendigo would be built just like the player characters, as such it could pose a threat.  But this may not be the case in other super hero type game systems.  For example, in Champions most characters can easily handle a monster like this, so you kind of have to up things.  Maybe if the curse possess a normal person you get a "normal" Wendigo.  However if they manage to possess a superpowered person then things get dicey.  They become a Wendigo that not only has the powers of a Wendigo, but they retain all of their powers.

Imagine if Dr. Destroyer some how ended starving on a cursed mountain and just happened to have the bodies of his foes laying around.  Yeah that is a situation that is just not going to work out well for a lot of people.