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Thursday, December 18, 2014

Hero System Characters For You To Use

Hey everyone.  So I though about posting a few of my Hero System characters here for people to use who may need a character but don't have the time to build one themselves.

By the way I anyone does want a hero system character made I am willing to craft the character for them.  But here are some guidelines.

  • Don't worry about giving me a background.
  • Tell me how many points to use for the build and disadvantages/complications requirements.  Keep in mind I have 1 rule I always apply to characters - a minimum of 25pts will always go to non-combat skills.
  • Give me a brief rundown on the setting so I have an idea on what powers may be called for.
  • Give me a character archetype you want...in other words do you want a brick, speedster, gadgeteer, or something in between?  It also helps if you let me know if the GM has any particular restrictions on powers.
  • Finally I will post the completed character online here if you do not give me an e-mail address to send it to.
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So to start I'm going to post my primary backup character for my champions game.  This is a character I have in case my primary character kicks the bucket.  So with this character I borrowed the name of DBZ character Bardok - since its a good name - and put my own spin to it.


NAME:  Barton Murdok               AKA:  Bardok
Game Edition:  5th Edition
Base Points: 375     Max Disadvantages:  50     Total Starting Points:  425

CHARACTERISTICS
Val           Char     Base     Cost      Points      Roll        Notes
20/40_      STR       10         x1         10             13-/17-   HTH damage 4d6/8d6, Lift 400kg/6400kg,
                                                                                          0/2 END
17_           DEX      10         x3         21             12-          OCV 6     DCV 6
20/30_      CON      10         x2         20             13-/15-
15_           BODY   10         x2         10             12-
14_           INT        10         x1         4               12-          Perception Roll 14-
13_           EGO      10         x2         6               12-          Base ECV 4
20_           PRE       10         x1         10             13-          Base Presence Attack 4d6
16_           COM     10         x1/2      3               12-

Val           Char     Base                Cost      Points       Notes
20_           PD         (STR/5)               x1         20              Resistant PD 20     Total PD 20
20_           ED         (CON/5)              x1         20              Resistant ED 20     Total ED 20
5/6_          SPD       1+(DEX/10)         x10        23              Phases: 1 2 3 4 5 6 7 8 9 10 11 12
15_           REC      (STR/5)+(CON/5)   x2         22
50_           END      (CON x 2)            x1/2      5
40_           STUN    BODY+              x1          15
                               (STR/2)+(CON/2)
TOTAL Characteristic Points:  185

SKILLS, PERKS, & TALENTS
Cost     Name                                    Roll
0           NON-COMBAT SKILLS
0           Climbing                               8-
3           Computer Programming       12-
3           Conversation                         13-
0           Deduction                             8-
3           Demolitions                          12-
3           Electronics                            12-
0           AK: Portland OR                  8-
1           AK: Seatle WA                    8-
2           KS: Engineering                   11-
1           KS: US military                    8-
0           Lang: English (completely fluent, literate)
3           Mechanics                            12-
0           Paramedics                           8-
3           Persuasion                            13-
3           PS: Mechanic                       13-
0           Shadowing                           8-
3           Streetwise                             13-
1           TF: Small Motorized Ground Vehicles

0           COMBAT SKILLS
3           Breakfall                              13-
3           Stealth                                  13-
6           +2 vs. Range Mods w/all attacks
3           WF: Small Arms, General Purpose/Heavy Machine Guns
TOTAL Skill Points: 44

0           MARTIAL ARTS
3           Martial Grab
3           Grappling Throw
4           Crush
TOTAL Martial Arts Points: 10

POWERS/EQUIPMENT
Cost     Power                                                                                        END
Evolved Genetics
6           +2 PER with all sense groups                                                    0
6           Penalty Skill Levels: +2 vs. Range Mods w/all Attacks            0
20         Damage Resistance:  20PD / 20ED                                           0
2           Guarded Mind - Mental Defense:  8 Def (5AP); Only              0
             works against Mind Control Powers (-1)
3           Dominate Power - Power Defense: 7 Def (7AP); Only             0
             works against powers that affect the PC's powers (-1)

Power Release - All Slots only in Heroic Identity (-1/4)                      
16         Form Activate - Physical Damage Reduction,                          8 Only to Activate
             Resistant, 25%, Hardened (+¼) (19 APs); Increased
             Endurance Cost (x2 END; -½), STUN Only (-½),
             Costs Endurance (Only Costs END to Activate; -¼),
             Only In Heroic Identity (-¼) plus Energy Damage
             Reduction, Resistant, 25%, Hardened (+¼) (19 APs);
             Increased Endurance Cost (x2 END; -½),
             STUN Only (-½), Costs Endurance (Only Costs END
             to Activate; -¼), Only In Heroic Identity (-¼)
11         +20 STR (20 APs); No Figured Characteristics (-½),              2
             Only In Heroic Identity (-¼)
11         +10 STR (20 APs); No Figured Characteristics (-½),
             Only In Heroic Identity (-¼)
8           +1 SPD (10 APs); Only In Heroic Identity (-¼)
4           +1 DCV (5 APs); Only In Heroic Identity (-¼)
4           +1 DCV (5 APs); Only In Heroic Identity (-¼)
5           +1 OCV w/HTH & Ranged Combat (6 APs); Only
             In Heroic Identity (-¼)
33         Flight 18", Position Shift (41APs); Only In Heroic                  4
             Identity (-¼)

48         Focused Power - Multipower, 60-point reserve
             (60APs); All Slots only in Heroic Identity (-1/4)
2u         1) God Like Might - +30 STR, Reduced Endurance                0
             (0 END; +½) (55 APs); No Figured Characteristics
             (-½), Only In Heroic Identity (-¼) (Modifiers affect
             Base Characteristic)
3u         2) God Like Pumeling - +20 STR, Reduced Endurance          1
             (½ END; +½), Autofire (5 shots; +½) (60 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
3u         3) God Like Bolt Strike - +20 STR, Reduced Endurance        1
             (½ END; +½), Half Range Modifier (+¼), Ranged (+½)
             (60 APs); No Figured Characteristics (-½), Only In
             Heroic Identity (-¼) (Modifiers affect Base Characteristic)
3u         2) God Like Strike - +20 STR, Reduced Endurance                1
             (½ END; +½), Double Knockback (+¾) (60 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
3u         2) God Like Thunderclap - +20 STR, Reduced Endurance     1
             (½ END; +½), AOE (6"cone) (+1¼) (55 APs); No
             Figured Characteristics (-½), Only In Heroic Identity
             (-¼) (Modifiers affect Base Characteristic)
TOTAL Power Points:  186

DISADVANTAGES
Cost     Disadvantage                                                                               Roll
15         Hunted: Lord Trion 8- (As powerful; NCI; Harshly Punish)       8-
20         Psychological Limitation: Overconfident (Very Common;
             Strong)
15         Psychological Limitation: Code of Honor (Common; Strong)
TOTAL Disadvantages Cost: 50

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So for those of you new to the Hero System RPG, above is an example of a character built using the older 5th Edition rules.  This character is built to meet the my groups current milestone of 425pts.  In other words if a character dies or is forced to retire for some reason or another, the new character comes in at the "milestone" set by the GM.  Some times a GM keeps this at the group starting amount...which is unfair if the rest of the group has 50 or more points on the new character.

A milestone set at every 25pts ensures that a character can come in at a point equal to the rest of the group or close to that point so that there isn't too much of a gap between them and everyone else.

And anyone who has not seen a Hero System Character...well here you go.

From here I would flesh out his looks.  In his normal form he's fairly good looking and in great shape.  but when he assumes his "True Form" I go to a more DBZ sort of inspiration here.  His hair stands on end, turns red, and his muscle mass increases in density and in amount by a degree.  he ends up looking different enough from his normal form that people wouldn't draw a distinction between the two.

But feel free to use him for your game as well.


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